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forked from 0ad/0ad
0ad/source/sound
Ykkrosh cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
..
ambient_design.txt design notes from meeting: ambient sound 2006-01-08 02:05:44 +00:00
CMusicPlayer.cpp misc. string fixes 2009-11-04 15:29:28 +00:00
CMusicPlayer.h misc. string fixes 2009-11-04 15:29:28 +00:00
CPlayList.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
CPlayList.h Fix --without-pch build 2009-12-23 01:46:44 +00:00
JSI_Sound.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
JSI_Sound.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SoundGroup.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
SoundGroup.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
SoundGroupMgr.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SoundGroupMgr.h Add/rename header guards 2010-02-17 23:21:49 +00:00