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Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
gui remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
lib # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
maths # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
renderer # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
scripting per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
scriptinterface Build fixes and whatnot 2011-03-23 21:15:22 +00:00
simulation per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
simulation2 # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
sound refactor path interface: 2011-03-23 13:36:20 +00:00
tools # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
test_setup.cpp refactoring: 2011-03-23 16:14:47 +00:00