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forked from 0ad/0ad
0ad/binaries/data/mods/official
Matei e1ea1d23de # Animation bug fixes.
- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.

This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
..
art fixing the shadow casting for the animals (missing sheep shadow) 2007-02-10 16:52:52 +00:00
audio added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files 2007-01-25 05:20:15 +00:00
entities # Animation bug fixes. 2007-02-10 17:39:20 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
gui # Fixed some script bugs. 2007-02-02 14:53:16 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r4875. 2007-02-08 15:57:27 +00:00
scripts Added a damage function to quasientities. 2007-02-05 02:42:24 +00:00
shaders - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees. 2006-10-17 22:34:11 +00:00
technologies Renamed ore to metal in techs. 2006-10-26 22:00:03 +00:00
temp This was SVN commit r4414. 2006-09-28 00:46:37 +00:00