..
GameSetup
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
2010-11-06 19:11:40 +00:00
scripting
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
tests
# Various hotkey fixes and cleanups.
2010-11-07 20:42:52 +00:00
XML
safely handle zero-sized XMB files ensuing from a crash while loading
2010-11-07 16:14:13 +00:00
ArchiveBuilder.cpp
Use slightly higher quality texture compression in archive-builder mode
2010-09-20 16:34:09 +00:00
ArchiveBuilder.h
Fix warning.
2010-09-18 18:56:06 +00:00
CConsole.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
CConsole.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
CLogger.cpp
Allow continuing playing when a client leaves a multiplayer game ( fixes #620 ).
2010-11-03 00:21:52 +00:00
CLogger.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ConfigDB.cpp
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
ConfigDB.h
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
CStr.cpp
Fix CStr parsing to be independent of locale, so that it doesn't break when GTK+ changes the locale.
2010-09-30 23:17:41 +00:00
CStr.h
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
DllLoader.cpp
Fix compiling with Clang
2010-07-30 21:42:22 +00:00
DllLoader.h
Fix compiling with Clang
2010-07-30 21:42:22 +00:00
Errors.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Errors.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
FileIo.cpp
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
2010-11-01 11:09:03 +00:00
FileIo.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Filesystem.cpp
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
2010-09-18 18:21:00 +00:00
Filesystem.h
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
2010-09-18 18:21:00 +00:00
Font.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
Font.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Game.cpp
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
Game.h
Add basic replay recorder/player to help debugging and performance testing.
2010-08-06 22:16:05 +00:00
Globals.cpp
Don't scroll the game view when the mouse is outside the window
2010-01-23 20:40:15 +00:00
Globals.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Hotkey.cpp
# Various hotkey fixes and cleanups.
2010-11-07 20:42:52 +00:00
Hotkey.h
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
KeyName.cpp
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
2010-02-18 00:06:50 +00:00
KeyName.h
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
Loader.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Loader.h
Add GPL header
2009-04-18 17:00:33 +00:00
LoaderThunks.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Overlay.cpp
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Overlay.h
# Restructured GUI implementation
2009-12-03 20:17:22 +00:00
Parser.cpp
Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal
2009-08-12 15:17:35 +00:00
Parser.h
Add GPL header
2009-04-18 17:00:33 +00:00
Profile.cpp
Add JS memory usage to profiler.
2010-08-02 19:23:58 +00:00
Profile.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ProfileViewer.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ProfileViewer.h
Add JS memory usage to profiler.
2010-08-02 19:23:58 +00:00
Pyrogenesis.cpp
Delete obsolete non-working i18n code
2010-11-03 17:52:07 +00:00
Pyrogenesis.h
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
2010-11-06 19:11:40 +00:00
Replay.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
Replay.h
Fix warnings
2010-08-09 09:49:24 +00:00
Singleton.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
StringConvert.cpp
Add GPL header
2009-04-18 17:00:33 +00:00
StringConvert.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
ThreadUtil.cpp
Windows fixes
2010-10-31 22:26:41 +00:00
ThreadUtil.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
UniDoubler.h
Add GPL header
2009-04-18 17:00:33 +00:00
utf16string.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Util.cpp
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
2010-11-01 11:09:03 +00:00
Util.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
VideoMode.cpp
Fix launching Atlas from the main menu
2010-10-29 21:04:59 +00:00
VideoMode.h
Fix launching Atlas from the main menu
2010-10-29 21:04:59 +00:00
World.cpp
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
2010-10-30 04:02:42 +00:00
World.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00