1
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forked from 0ad/0ad
0ad/source/tools/rmgen/api.cpp
Matei ff736fb72a - Exposed placeTerrain function in rmgen.
- Started on Latium map.

This was SVN commit r4660.
2006-11-28 00:35:39 +00:00

419 lines
11 KiB
C++

#include "stdafx.h"
#include "api.h"
#include "rmgen.h"
#include "random.h"
#include "map.h"
#include "object.h"
#include "convert.h"
#include "terrain.h"
#include "simpleconstraints.h"
using namespace std;
// Function specs
JSFunctionSpec globalFunctions[] = {
// {name, native, args}
{"init", init, 3},
{"initFromScenario", initFromScenario, 2},
{"print", print, 1},
{"error", error, 1},
{"getTexture", getTexture, 2},
{"setTexture", setTexture, 3},
{"getHeight", getHeight, 2},
{"setHeight", setHeight, 3},
{"getMapSize", getMapSize, 0},
{"randInt", randInt, 2},
{"randFloat", randFloat, 1},
{"placeTerrain", placeTerrain, 3},
{"placeObject", placeObject, 4},
{"createArea", createArea, 3},
{"createObjectGroup", createObjectGroup, 3},
{"createTileClass", createTileClass, 0},
{"addToClass", addToClass, 0},
{"removeFromClass", removeFromClass, 0},
{0, 0, 0}
};
// Helper function to validate argument types; the types string can contain the following:
// i (integers), s (strings), n (numbers), . (anything); for example ValidateArgs("iin",...)
// would check that arguments 1 and 2 are integers while the third is a number.
void ValidateArgs(const char* types, JSContext* cx, uintN argc, jsval* argv, const char* function) {
int num = strlen(types);
if(argc != num) {
JS_ReportError(cx, "%s: requires %d arguments but got %d", function, num, argc);
}
JSObject* obj;
for(int i=0; i<num; i++) {
switch(types[i]) {
case 'i':
if(!JSVAL_IS_INT(argv[i])) {
JS_ReportError(cx, "%s: argument %d must be an integer", function, i+1);
}
break;
case 's':
if(!JSVAL_IS_STRING(argv[i])) {
JS_ReportError(cx, "%s: argument %d must be a string", function, i+1);
}
break;
case 'n':
if(!JSVAL_IS_NUMBER(argv[i])) {
JS_ReportError(cx, "%s: argument %d must be an integer", function, i+1);
}
break;
case 'a':
if(!JSVAL_IS_OBJECT(argv[i])) {
JS_ReportError(cx, "%s: argument %d must be an array", function, i+1);
}
obj = JSVAL_TO_OBJECT(argv[i]);
if(!JS_IsArrayObject(cx, obj)) {
JS_ReportError(cx, "%s: argument %d must be an array", function, i+1);
}
break;
case '*':
break;
default:
cerr << "Internal Error: Invalid type passed to ValidateArgs: " << types[i] << "." << endl;
Shutdown(1);
}
}
}
// Helper function to check whether map was initialized
void CheckInit(bool shouldBeInitialized, JSContext* cx, const char* function) {
if(shouldBeInitialized) {
if(theMap == 0) {
JS_ReportError(cx, "%s: cannot be called before map is initialized", function);
}
}
else {
if(theMap != 0) {
JS_ReportError(cx, "%s: map was already initialized by an earlier call", function);
}
}
}
// JS API implementation
JSBool print(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
ValidateArgs("*", cx, argc, argv, __FUNCTION__);
cout << JS_GetStringBytes(JS_ValueToString(cx, argv[0]));
return JS_TRUE;
}
JSBool error(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
ValidateArgs("*", cx, argc, argv, __FUNCTION__);
JS_ReportError(cx, JS_GetStringBytes(JS_ValueToString(cx, argv[0])));
return JS_TRUE;
}
JSBool init(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(false, cx, __FUNCTION__);
ValidateArgs("i*n", cx, argc, argv, __FUNCTION__);
int size = JSVAL_TO_INT(argv[0]);
Terrain* baseTerrain = ParseTerrain(cx, argv[1]);
if(!baseTerrain) {
JS_ReportError(cx, "init: argument 2 must be a terrain");
}
jsdouble baseHeight;
JS_ValueToNumber(cx, argv[2], &baseHeight);
theMap = new Map(size, baseTerrain, (float) baseHeight);
return JS_TRUE;
}
JSBool initFromScenario(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(false, cx, __FUNCTION__);
ValidateArgs("si", cx, argc, argv, __FUNCTION__);
string fileName = JS_GetStringBytes(JSVAL_TO_STRING(argv[0]));
int loadObjectLevel = JSVAL_TO_INT(argv[1]);
theMap = new Map(fileName, loadObjectLevel);
return JS_TRUE;
}
JSBool getTexture(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
ValidateArgs("ii", cx, argc, argv, __FUNCTION__);
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
string texture = theMap->getTexture(x, y);
*rval = NewJSString(texture);
return JS_TRUE;
}
JSBool setTexture(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
ValidateArgs("iis", cx, argc, argv, __FUNCTION__);
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
char* texture = JS_GetStringBytes(JSVAL_TO_STRING(argv[2]));
theMap->setTexture(x, y, texture);
return JS_TRUE;
}
JSBool getHeight(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
ValidateArgs("ii", cx, argc, argv, __FUNCTION__);
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
jsdouble height = theMap->getHeight(x, y);
JS_NewDoubleValue(cx, height, rval);
return JS_TRUE;
}
JSBool setHeight(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
ValidateArgs("iin", cx, argc, argv, __FUNCTION__);
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
jsdouble height;
JS_ValueToNumber(cx, argv[2], &height);
theMap->setHeight(x, y, (float) height);
return JS_TRUE;
}
JSBool randInt(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if(argc!=1 && argc!=2) {
JS_ReportError(cx, "randInt: requires 1 or 2 arguments but got %d", argc);
}
if(!JSVAL_IS_INT(argv[0])) {
JS_ReportError(cx, "randInt: argument 1 must be an integer");
}
if(argc==2 && !JSVAL_IS_INT(argv[1])) {
JS_ReportError(cx, "randInt: argument 2 must be an integer");
}
int minVal = argc==1 ? 0 : JSVAL_TO_INT(argv[0]);
int maxVal = argc==1 ? JSVAL_TO_INT(argv[0]) : JSVAL_TO_INT(argv[1])-1;
if(maxVal < minVal) {
JS_ReportError(cx, argc==1 ? "randInt: argument must be positive"
: "randInt: argument 2 must be greater than or equal to argument 1");
}
int r = RandInt(minVal, maxVal);
*rval = INT_TO_JSVAL(r);
return JS_TRUE;
}
JSBool randFloat(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if(argc!=0 && argc!=2) {
JS_ReportError(cx, "randFloat: requires 0 or 2 arguments but got %d", argc);
}
jsdouble r;
if(argc==0) {
r = RandFloat();
}
else {
if(!JSVAL_IS_NUMBER(argv[0])) {
JS_ReportError(cx, "randFloat: argument 1 must be a number");
}
if(!JSVAL_IS_NUMBER(argv[1])) {
JS_ReportError(cx, "randFloat: argument 2 must be a number");
}
jsdouble minVal, maxVal;
JS_ValueToNumber(cx, argv[0], &minVal);
JS_ValueToNumber(cx, argv[1], &maxVal);
if(maxVal < minVal) {
JS_ReportError(cx, "randFloat: argument 2 must be greater than or equal to argument 1");
}
r = RandFloat(minVal, maxVal);
}
JS_NewDoubleValue(cx, r, rval);
return JS_TRUE;
}
JSBool placeObject(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
ValidateArgs("sinnn", cx, argc, argv, __FUNCTION__);
string type = JS_GetStringBytes(JS_ValueToString(cx, argv[0]));
int player = JSVAL_TO_INT(argv[1]);
jsdouble x, y, orientation;
JS_ValueToNumber(cx, argv[2], &x);
JS_ValueToNumber(cx, argv[3], &y);
JS_ValueToNumber(cx, argv[4], &orientation);
theMap->addObject(new Object(type, player, x,y, orientation));
return JS_TRUE;
}
JSBool placeTerrain(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
ValidateArgs("ii*", cx, argc, argv, __FUNCTION__);
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
Terrain* terrain = ParseTerrain(cx, argv[2]);
if(!terrain) {
JS_ReportError(cx, "placeTerrain: invalid terrain argument");
}
theMap->placeTerrain(x, y, terrain);
return JS_TRUE;
}
JSBool createArea(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
if(argc != 2 && argc != 3) {
JS_ReportError(cx, "createArea: expected 2 or 3 arguments but got %d", argc);
}
AreaPlacer* placer;
AreaPainter* painter;
Constraint* constr;
if(!(placer = ParseAreaPlacer(cx, argv[0]))) {
JS_ReportError(cx, "createArea: argument 1 must be a valid area placer");
}
if(!(painter = ParseAreaPainter(cx, argv[1]))) {
JS_ReportError(cx, "createArea: argument 2 must be a valid area painter");
}
if(argc == 3) {
if(!(constr = ParseConstraint(cx, argv[2]))) {
JS_ReportError(cx, "createArea: argument 3 must be a valid constraint");
}
}
else {
constr = new NullConstraint();
}
Area* area = theMap->createArea(placer, painter, constr);
delete placer;
delete painter;
delete constr;
if(!area) {
*rval = INT_TO_JSVAL(0);
}
else {
*rval = INT_TO_JSVAL(theMap->areas.size());
}
return JS_TRUE;
}
JSBool createObjectGroup(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
if(argc != 2 && argc != 3) {
JS_ReportError(cx, "createObjectGroup: expected 1 or 2 arguments but got %d", argc);
}
ObjectGroupPlacer* placer;
Constraint* constr;
if(!(placer = ParseObjectGroupPlacer(cx, argv[0]))) {
JS_ReportError(cx, "createObjectGroup: argument 1 must be a valid object group placer");
}
if(!JSVAL_IS_INT(argv[1])) {
JS_ReportError(cx, "createObjectGroup: argument 2 must be a valid player number");
}
if(argc == 3) {
if(!(constr = ParseConstraint(cx, argv[2]))) {
JS_ReportError(cx, "createObjectGroup: argument 3 must be a valid constraint");
}
}
else {
constr = new NullConstraint();
}
int player = JSVAL_TO_INT(argv[1]);
bool ret = theMap->createObjectGroup(placer, player, constr);
delete placer;
delete constr;
*rval = BOOLEAN_TO_JSVAL(ret);
return JS_TRUE;
}
JSBool createTileClass(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
if(argc != 0) {
JS_ReportError(cx, "createTileClass: expected 0 arguments but got %d", argc);
}
int id = theMap->createTileClass();
*rval = INT_TO_JSVAL(id);
return JS_TRUE;
}
JSBool addToClass(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
ValidateArgs("iii", cx, argc, argv, __FUNCTION__);
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
int classIndex = JSVAL_TO_INT(argv[2]) - 1;
if(!theMap->validClass(classIndex) || !theMap->validT(x, y)) {
JS_ReportError(cx, "addToClass: Invalid arguments for addToClass(x, y, class)");
}
theMap->tileClasses[classIndex]->add(x, y);
return JS_TRUE;
}
JSBool removeFromClass(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
ValidateArgs("iii", cx, argc, argv, __FUNCTION__);
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
int classIndex = JSVAL_TO_INT(argv[2]) - 1;
if(!theMap->validClass(classIndex) || !theMap->validT(x, y)) {
JS_ReportError(cx, "addToClass: Invalid arguments for removeFromClass(x, y, class)");
}
theMap->tileClasses[classIndex]->remove(x, y);
return JS_TRUE;
}
JSBool getMapSize(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
CheckInit(true, cx, __FUNCTION__);
if(argc != 0) {
JS_ReportError(cx, "getMapSize: expected 0 arguments but got %d", argc);
}
*rval = INT_TO_JSVAL(theMap->size);
return JS_TRUE;
}