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0ad/binaries/data/mods/official/entities/template_structure_resource_field.xml

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XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource">
<Traits>
<Id>
<Internal_Only />
<Generic>Field</Generic>
<Icon_Cell>50</Icon_Cell>
<Classes>Resource</Classes>
<Rollover>Assign an economic unit to a Field to harvest grain and generate Food.</Rollover>
<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History>
</Id>
<Creation>
<Foundation>foundation_5x5</Foundation>
<Resource>
<Wood>100</Wood>
<BuildingLimitCategory>Field</BuildingLimitCategory>
</Creation>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<Health>
<Max>100</Max>
</Health>
<Footprint>
<Width>10.0</Width>
<Depth>10.0</Depth>
<Height>5.0</Height>
</Footprint>
<Supply>
<Max>1000</Max>
<Type>food</Type>
<SubType>grain</SubType>
</Supply>
</Traits>
</Entity>