..
tests
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
2012-01-12 23:32:27 +00:00
Camera.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
Camera.h
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
CinemaTrack.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
CinemaTrack.h
Add GPL header
2009-04-18 17:00:33 +00:00
ColladaManager.cpp
Report filename in Collada warning messages.
2011-05-14 16:43:08 +00:00
ColladaManager.h
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Color.cpp
sync with work:
2011-12-27 14:12:31 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Decal.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
Decal.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Entity.h
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
2011-09-26 21:36:33 +00:00
Frustum.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
Frustum.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
GameView.cpp
Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656 , #850
2012-02-10 02:17:40 +00:00
GameView.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
HFTracer.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
HFTracer.h
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
LightEnv.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
LightEnv.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
LOSTexture.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
LOSTexture.h
Simplify GLSL program files.
2012-01-29 12:04:39 +00:00
MapGenerator.cpp
Attempts to fix incorrect destructor order in random map generator. See #1037 , #1035 .
2011-11-29 00:14:34 +00:00
MapGenerator.h
Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
2011-07-24 03:28:18 +00:00
MapIO.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapReader.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
MapReader.h
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
MapWriter.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
MapWriter.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
Material.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
Material.h
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
MaterialManager.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
MaterialManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MeshManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
MeshManager.h
refactor path interface:
2011-03-23 13:36:20 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
Model.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ModelAbstract.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
ModelAbstract.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ModelDef.cpp
Fix SSE skinning normalisation ( fixes #1136 ). Add a few more comments.
2012-01-28 12:17:44 +00:00
ModelDef.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ObjectBase.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
ObjectBase.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ObjectEntry.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ObjectEntry.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ObjectManager.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
ObjectManager.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
Overlay.cpp
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
Overlay.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
ParticleEmitter.cpp
Yet more GLES compatibility
2012-02-13 16:41:17 +00:00
ParticleEmitter.h
Yet more GLES compatibility
2012-02-13 16:41:17 +00:00
ParticleEmitterType.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ParticleEmitterType.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ParticleManager.cpp
Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988 .
2011-10-30 05:09:31 +00:00
ParticleManager.h
Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988 .
2011-10-30 05:09:31 +00:00
Patch.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
Patch.h
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
RenderableObject.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderManager.cpp
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
2012-02-09 17:55:25 +00:00
ShaderManager.h
Cache shader effects. Fixes #1143 .
2012-02-02 22:58:42 +00:00
ShaderProgram.cpp
Fix GLSL shaders on Mesa
2012-02-13 20:47:14 +00:00
ShaderProgram.h
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
ShaderProgramFFP.cpp
More GLES compatibility, mainly around terrain rendering.
2012-02-13 14:02:14 +00:00
ShaderTechnique.cpp
Even more GLES compatibility
2012-02-13 15:06:25 +00:00
ShaderTechnique.h
More GLES compatibility.
2012-02-12 20:45:31 +00:00
SkeletonAnim.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
SkeletonAnimManager.h
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
2011-02-19 21:24:39 +00:00
Terrain.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
Terrain.h
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
TerrainProperties.cpp
# Support separate rotation and scaling for each terrain texture
2012-01-22 18:20:33 +00:00
TerrainProperties.h
# Support separate rotation and scaling for each terrain texture
2012-01-22 18:20:33 +00:00
TerrainTextureEntry.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
TerrainTextureEntry.h
# Support separate rotation and scaling for each terrain texture
2012-01-22 18:20:33 +00:00
TerrainTextureManager.cpp
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
TerrainTextureManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerritoryBoundary.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
TerritoryBoundary.h
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
TerritoryTexture.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
TerritoryTexture.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
TextRenderer.cpp
More GLES compatibility.
2012-02-12 20:45:31 +00:00
TextRenderer.h
More GLES compatibility.
2012-02-12 20:45:31 +00:00
Texture.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TextureConverter.cpp
Partial Android compatibility.
2012-02-15 13:58:58 +00:00
TextureConverter.h
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
2012-01-12 23:32:27 +00:00
TextureManager.cpp
Add initial code annotations for the new profiling tool
2011-11-04 01:35:50 +00:00
TextureManager.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
Unit.cpp
Fix entity ID association with animations. Fixes #790 .
2011-04-20 00:04:05 +00:00
Unit.h
Fix entity ID association with animations. Fixes #790 .
2011-04-20 00:04:05 +00:00
UnitAnimation.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
2012-02-08 02:46:15 +00:00
UnitAnimation.h
Fix entity ID association with animations. Fixes #790 .
2011-04-20 00:04:05 +00:00
UnitManager.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
UnitManager.h
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
2011-04-02 12:51:42 +00:00