forked from 0ad/0ad
Three new skirmish maps. 2 need Iberians walls though.
Deleted a couple of scenarios. This was SVN commit r14070.
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.pmp
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.pmp
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.xml
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binaries/data/mods/public/maps/scenarios/Belgian_Bog.xml
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binaries/data/mods/public/maps/scenarios/Boeotian Plains.pmp
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binaries/data/mods/public/maps/scenarios/Boeotian Plains.pmp
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binaries/data/mods/public/maps/scenarios/Boeotian Plains.xml
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binaries/data/mods/public/maps/scenarios/Boeotian Plains.xml
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binaries/data/mods/public/maps/skirmishes/Caspian Sea (2v2).xml
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binaries/data/mods/public/maps/skirmishes/Caspian Sea (2v2).xml
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binaries/data/mods/public/maps/skirmishes/Sicilia (2).pmp
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binaries/data/mods/public/maps/skirmishes/Sicilia (2).pmp
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binaries/data/mods/public/maps/skirmishes/Sicilia (2).xml
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binaries/data/mods/public/maps/skirmishes/Sicilia (2).xml
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binaries/data/mods/public/maps/skirmishes/Thessalian Plains (4).pmp
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binaries/data/mods/public/maps/skirmishes/Thessalian Plains (4).pmp
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binaries/data/mods/public/maps/skirmishes/Thessalian Plains (4).xml
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binaries/data/mods/public/maps/skirmishes/Thessalian Plains (4).xml
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binaries/data/mods/public/maps/skirmishes/Zagros Mountains (2).pmp
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binaries/data/mods/public/maps/skirmishes/Zagros Mountains (2).pmp
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binaries/data/mods/public/maps/skirmishes/Zagros Mountains (2).xml
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binaries/data/mods/public/maps/skirmishes/Zagros Mountains (2).xml
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@ -6,7 +6,7 @@
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<Crush>5</Crush>
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</Armour>
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<Cost>
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<Population>3</Population>
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<Population>5</Population>
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</Cost>
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<Identity>
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<Classes datatype="tokens">Siege</Classes>
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@ -19,8 +19,8 @@
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>1</DefaultArrowCount>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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<DefaultArrowCount>2</DefaultArrowCount>
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<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
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<GarrisonArrowClasses>Infantry Ranged</GarrisonArrowClasses>
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</BuildingAI>
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<Cost>
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@ -48,7 +48,9 @@
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</Health>
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<Identity>
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<GenericName>Siege Tower</GenericName>
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<Tooltip>A mobile missile platform.</Tooltip>
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<Classes datatype="tokens">Ranged SiegeTower</Classes>
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<Tooltip>Classes: Ranged Siege Tower.
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Garrison up to 20 infantry inside to increase arrow count by 10.</Tooltip>
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</Identity>
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<Obstruction>
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<Unit radius="4.0"/>
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@ -3,8 +3,6 @@
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<Identity>
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<Civ>mace</Civ>
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<SpecificName>Helépolis</SpecificName>
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<Tooltip>Siege Tower.
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Garrison up to 20 units inside for massive firepower.</Tooltip>
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<History>When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom.</History>
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<Icon>units/hele_mechanical_siege_tower.png</Icon>
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</Identity>
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@ -3,8 +3,6 @@
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<Identity>
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<Civ>ptol</Civ>
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<SpecificName>Helépolis</SpecificName>
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<Tooltip>Siege Tower.
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Garrison up to 20 units inside for massive firepower.</Tooltip>
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<History>When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom.</History>
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<Icon>units/hele_mechanical_siege_tower.png</Icon>
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</Identity>
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