forked from 0ad/0ad
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
this came up due to header change - some unnecessary stuff isn't included by default anymore. This was SVN commit r1152.
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@ -6,6 +6,12 @@ gee@pyro.nu
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#include "precompiled.h"
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#include <string>
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#include <assert.h>
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#include <stdarg.h>
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#include "lib/res/unifont.h"
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#include "GUI.h"
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// Types - when including them into the engine.
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@ -27,10 +33,6 @@ gee@pyro.nu
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#include "scripting/ScriptingHost.h"
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#include "Hotkey.h"
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#include <string>
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#include <assert.h>
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#include <stdarg.h>
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// namespaces used
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using namespace std;
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@ -27,7 +27,7 @@ gee@pyro.nu
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//--------------------------------------------------------
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#include "GUI.h"
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#include "Overlay.h"
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#include "lib/res/tex.h"
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#include "lib/res/ogl_tex.h"
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//--------------------------------------------------------
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// Macros
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@ -2,7 +2,7 @@
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#include <assert.h>
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#include <algorithm>
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#include "res/tex.h"
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#include "res/ogl_tex.h"
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#include "Renderer.h"
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#include "TransparencyRenderer.h"
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#include "ModelRData.h"
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@ -3,7 +3,7 @@
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#include <assert.h>
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#include <set>
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#include <algorithm>
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#include "res/tex.h"
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#include "res/ogl_tex.h"
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#include "Renderer.h"
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#include "PatchRData.h"
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#include "AlphaMapCalculator.h"
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@ -32,7 +32,7 @@
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#include "ogl.h"
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#include "res/mem.h"
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#include "res/tex.h"
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#include "res/ogl_tex.h"
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#define LOG_CATEGORY "graphics"
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@ -10,7 +10,7 @@
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#define _VERTEXBUFFER_H
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#include "lib.h"
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#include "res/tex.h"
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#include "res/ogl_tex.h"
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#include <list>
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#include <vector>
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