diff --git a/binaries/data/mods/public/simulation/data/technologies/cost_healer.json b/binaries/data/mods/public/simulation/data/technologies/cost_healer.json
new file mode 100644
index 0000000000..66d85c6e8b
--- /dev/null
+++ b/binaries/data/mods/public/simulation/data/technologies/cost_healer.json
@@ -0,0 +1,20 @@
+{
+ "genericName": "Sacrificial Ritual",
+ "description": "Sacrificial rituals were quite common in ancient times, whether to satisfy the gods, calm natural disasters, or even improve harvests.",
+ "cost": {
+ "food": 250,
+ "stone": 100
+ },
+ "requirements": { "tech": "phase_town" },
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "skull_swords.png",
+ "researchTime": 40,
+ "tooltip": "Healers –40% training time, and the metal cost is removed.",
+ "modifications": [
+ { "value": "Cost/BuildTime", "multiply": 0.6 },
+ { "value": "Cost/Resources/metal", "replace": 0 },
+ { "value": "Loot/metal", "replace": 0 }
+ ],
+ "affects": ["Healer"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
index 3fe81afbb1..8d666bde47 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
@@ -44,6 +44,7 @@
+ cost_healer
heal_range
heal_range_2
heal_rate