From 4f559e8affcb9ebd9fcd2e3e2c5e9dce7c0f69ca Mon Sep 17 00:00:00 2001 From: Ykkrosh Date: Thu, 12 Jan 2012 12:47:24 +0000 Subject: [PATCH] Report quicksave/quickload times, to help identify performance problems. This was SVN commit r10901. --- source/network/NetTurnManager.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/source/network/NetTurnManager.cpp b/source/network/NetTurnManager.cpp index e80ae743a7..2ef1ace867 100644 --- a/source/network/NetTurnManager.cpp +++ b/source/network/NetTurnManager.cpp @@ -321,6 +321,8 @@ void CNetTurnManager::RewindTimeWarp() void CNetTurnManager::QuickSave() { + TIMER(L"QuickSave"); + std::stringstream stream; bool ok = m_Simulation2.SerializeState(stream); if (!ok) @@ -336,6 +338,8 @@ void CNetTurnManager::QuickSave() void CNetTurnManager::QuickLoad() { + TIMER(L"QuickLoad"); + if (m_QuickSaveState.empty()) { LOGERROR(L"Cannot quickload game - no game was quicksaved");