forked from 0ad/0ad
Actor file cleanup: celt/cavalry_sworsman_e_r.xml
Reported and reviewed by Stanislas69 This was SVN commit r21996.
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@ -9,6 +9,9 @@
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield"/>
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</props>
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<textures>
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<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -30,17 +33,13 @@
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</group>
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<group>
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<variant frequency="1" name="leather-1">
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<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
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<textures>
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<texture file="skeletal/celt_leather_01.png" name="baseTex"/>
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<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="leather-2">
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<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
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<textures>
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<texture file="skeletal/celt_leather_02.png" name="baseTex"/>
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<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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