forked from 0ad/0ad
This was SVN commit r6230.
This commit is contained in:
parent
9a6eab9fac
commit
7eee81ec82
@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="200"/>
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<animation file="biped/not used/inf_salute_e.psa" name="run" speed="250"/>
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<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="200"/>
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<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="200"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/kart_hero_2.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_kart_hannibal.xml" attachpoint="head"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/kart_hero_hamilcar.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,52 +1,52 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="350"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="350"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="14"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_spartiate_sp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_spartitiate.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Walk">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="350"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="350"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="14"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_spartiate_mp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_spartitiate.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Walk">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_rome_su4_imperial_legion.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_rome_su4_imperial_legion.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_hero_hamilcar.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_hero_hamilcar.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_su4_imperial_legion.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_su4_imperial_legion.dds
(Stored with Git LFS)
Binary file not shown.
@ -7,46 +7,50 @@
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<Icon_Cell>12</Icon_Cell>
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<Specific>Hypaspist</Specific>
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<Specific>Argyraspides</Specific>
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<Civ>Macedonians</Civ>
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<History>The Hypaspists were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter spears, or "dorata". In later times they became known as the Argyrapides, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver.</History>
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<History>The Hypaspists, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter spears, or "dorata". In later times they became known as the Argyrapides, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver.</History>
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</Id>
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<Creation>
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<Resource>
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<Food>65</Food>
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<Metal>120</Metal>
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</Resource>
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</Creation>
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<Armour>
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<Hack>9.0</Hack>
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<Pierce>9.0</Pierce>
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<Pierce>11.0</Pierce>
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<Crush>14.0</Crush>
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</Armour>
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<Health>
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<Max>180</Max>
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<Max>135</Max>
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</Health>
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</Traits>
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<Actions>
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<Attack>
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<Melee>
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<Hack>23.0</Hack>
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<Hack>18.0</Hack>
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<Pierce>19.0</Pierce>
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<Crush>2.0</Crush>
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<Crush>1.0</Crush>
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</Melee>
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<Charge>
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<Hack>46.0</Hack>
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<Pierce>38.5</Pierce>
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<Hack>40.0</Hack>
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<Pierce>38.0</Pierce>
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<Crush>5.0</Crush>
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<Range>5.0</Range>
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<Range>3.0</Range>
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<Speed>1500</Speed>
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</Charge>
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</Attack>
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<Move>
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<Speed>8.5</Speed>
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<Run>
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<Speed>17.5</Speed>
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<Speed>17.0</Speed>
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</Run>
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</Move>
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</Actions>
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Binary file not shown.
@ -15,8 +15,8 @@
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</Id>
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<Creation>
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<Resource>
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<Food>100</Food>
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<Metal>125</Metal>
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<Food>75</Food>
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<Metal>100</Metal>
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</Resource>
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</Creation>
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<Armour>
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@ -33,7 +33,7 @@
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<Actions>
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<Attack>
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<Melee>
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<Hack>20.0</Hack>
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<Hack>21.0</Hack>
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<Pierce>15.0</Pierce>
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<Crush>5.0</Crush>
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</Melee>
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@ -46,7 +46,7 @@
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</Charge>
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</Attack>
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<Move>
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<Speed>5.0</Speed>
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<Speed>7.5</Speed>
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<Run>
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<Speed>14.0</Speed>
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</Run>
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