forked from 0ad/0ad
Fix a little bug with the boar, remove the old files.
This was SVN commit r22064.
This commit is contained in:
parent
74be5f03c8
commit
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BIN
binaries/data/mods/public/art/animation/quadraped/animal_boar_attack_01.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_attack_01.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_death_01.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_death_01.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_idle_01.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_idle_01.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_idle_02.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_idle_02.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_run_01.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_run_01.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_walk_01.dae
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binaries/data/mods/public/art/animation/quadraped/animal_boar_walk_01.dae
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binaries/data/mods/public/art/animation/quadraped/boar_attack.dae
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binaries/data/mods/public/art/animation/quadraped/boar_attack.dae
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binaries/data/mods/public/art/animation/quadraped/boar_death.dae
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binaries/data/mods/public/art/animation/quadraped/boar_death.dae
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binaries/data/mods/public/art/animation/quadraped/boar_idle_01.dae
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binaries/data/mods/public/art/animation/quadraped/boar_idle_01.dae
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binaries/data/mods/public/art/animation/quadraped/boar_idle_02.dae
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binaries/data/mods/public/art/animation/quadraped/boar_idle_02.dae
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binaries/data/mods/public/art/animation/quadraped/boar_run.dae
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binaries/data/mods/public/art/animation/quadraped/boar_run.dae
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binaries/data/mods/public/art/animation/quadraped/boar_walk.dae
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binaries/data/mods/public/art/animation/quadraped/boar_walk.dae
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binaries/data/mods/public/art/meshes/skeletal/animal_boar.dae
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binaries/data/mods/public/art/meshes/skeletal/animal_boar.dae
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binaries/data/mods/public/art/meshes/skeletal/boar.dae
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binaries/data/mods/public/art/meshes/skeletal/boar.dae
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@ -2,47 +2,48 @@
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<skeletons>
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<skeletons>
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<standard_skeleton id="Boar_Armature" title="Boar Armature">
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<standard_skeleton id="Boar_Armature" title="Boar Armature">
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<bone name="Boar_Base">
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<bone name="Boar_Base">
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<bone name="Body">
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<bone name="Boar_Body">
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<bone name="Rear">
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<bone name="Boar_Rear">
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<bone name="Tail" />
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<bone name="Boar_Tail" />
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<bone name="Hip_Left">
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<bone name="Boar_Hip_Left">
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<bone name="Back_Leg_Left">
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<bone name="Boar_Back_Leg_Left">
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<bone name="Shin_Left">
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<bone name="Boar_Shin_Left">
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<bone name="Back_Foot_Left" />
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<bone name="Boar_Back_Foot_Left" />
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Hip_Right">
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<bone name="Boar_Hip_Right">
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<bone name="Back_Leg_Right">
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<bone name="Boar_Back_Leg_Right">
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<bone name="Shin_Right">
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<bone name="Boar_Shin_Right">
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<bone name="Back_Foot_Right" />
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<bone name="Boar_Back_Foot_Right" />
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck">
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<bone name="Boar_Neck">
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<bone name="Head">
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<bone name="Boar_Head">
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<bone name="Ear_Left" />
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<bone name="Boar_Ear_Left" />
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<bone name="Ear_Right" />
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<bone name="Boar_Ear_Right" />
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<bone name="Jaw" />
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<bone name="Boar_Jaw" />
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Left">
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<bone name="Boar_Shoulder_Left">
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<bone name="Front_Leg_Left">
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<bone name="Boar_Front_Leg_Left">
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<bone name="Forearm_Left">
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<bone name="Boar_Forearm_Left">
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<bone name="Front_Foot_Left" />
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<bone name="Boar_Front_Foot_Left" />
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Right">
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<bone name="Boar_Shoulder_Right">
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<bone name="Front_Leg_Right">
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<bone name="Boar_Front_Leg_Right">
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<bone name="Forearm_Right">
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<bone name="Boar_Forearm_Right">
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<bone name="Front_Foot_Right" />
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<bone name="Boar_Front_Foot_Right" />
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Boar" />
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</standard_skeleton>
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</standard_skeleton>
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<skeleton target="Boar_Armature" title="Boar Armature">
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<skeleton target="Boar_Armature" title="Boar Armature">
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<identifier>
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<identifier>
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@ -50,78 +51,81 @@
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</identifier>
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</identifier>
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<bone name="Boar_Base">
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<bone name="Boar_Base">
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<target>Boar_Base</target>
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<target>Boar_Base</target>
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<bone name="Body">
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<bone name="Boar_Body">
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<target>Body</target>
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<target>Boar_Body</target>
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<bone name="Rear">
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<bone name="Boar_Rear">
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<target>Rear</target>
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<target>Boar_Rear</target>
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<bone name="Tail">
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<bone name="Boar_Tail">
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<target>Tail</target>
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<target>Boar_Tail</target>
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</bone>
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</bone>
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<bone name="Hip_Left">
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<bone name="Boar_Hip_Left">
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<target>Hip_Left</target>
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<target>Boar_Hip_Left</target>
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<bone name="Back_Leg_Left">
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<bone name="Boar_Back_Leg_Left">
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<target>Back_Leg_Left</target>
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<target>Boar_Back_Leg_Left</target>
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<bone name="Shin_Left">
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<bone name="Boar_Shin_Left">
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<target>Shin_Left</target>
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<target>Boar_Shin_Left</target>
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<bone name="Back_Foot_Left">
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<bone name="Boar_Back_Foot_Left">
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<target>Back_Foot_Left</target>
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<target>Boar_Back_Foot_Left</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Hip_Right">
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<bone name="Boar_Hip_Right">
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<target>Hip_Right</target>
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<target>Boar_Hip_Right</target>
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<bone name="Back_Leg_Right">
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<bone name="Boar_Back_Leg_Right">
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<target>Back_Leg_Right</target>
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<target>Boar_Back_Leg_Right</target>
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<bone name="Shin_Right">
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<bone name="Boar_Shin_Right">
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<target>Shin_Right</target>
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<target>Boar_Shin_Right</target>
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<bone name="Back_Foot_Right">
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<bone name="Boar_Back_Foot_Right">
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<target>Back_Foot_Right</target>
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<target>Boar_Back_Foot_Right</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Neck">
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<bone name="Boar_Neck">
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<target>Neck</target>
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<target>Boar_Neck</target>
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<bone name="Head">
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<bone name="Boar_Head">
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<target>Head</target>
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<target>Boar_Head</target>
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<bone name="Ear_Left">
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<bone name="Boar_Ear_Left">
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<target>Ear_Left</target>
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<target>Boar_Ear_Left</target>
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</bone>
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</bone>
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<bone name="Ear_Right">
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<bone name="Boar_Ear_Right">
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<target>Ear_Right</target>
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<target>Boar_Ear_Right</target>
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</bone>
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</bone>
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<bone name="Jaw">
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<bone name="Boar_Jaw">
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<target>Jaw</target>
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<target>Boar_Jaw</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Left">
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<bone name="Boar_Shoulder_Left">
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<target>Shoulder_Left</target>
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<target>Boar_Shoulder_Left</target>
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<bone name="Front_Leg_Left">
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<bone name="Boar_Front_Leg_Left">
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<target>Front_Leg_Left</target>
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<target>Boar_Front_Leg_Left</target>
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<bone name="Forearm_Left">
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<bone name="Boar_Forearm_Left">
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<target>Forearm_Left</target>
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<target>Boar_Forearm_Left</target>
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<bone name="Front_Foot_Left">
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<bone name="Boar_Front_Foot_Left">
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<target>Front_Foot_Left</target>
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<target>Boar_Front_Foot_Left</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Shoulder_Right">
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<bone name="Boar_Shoulder_Right">
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<target>Shoulder_Right</target>
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<target>Boar_Shoulder_Right</target>
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<bone name="Front_Leg_Right">
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<bone name="Boar_Front_Leg_Right">
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<target>Front_Leg_Right</target>
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<target>Boar_Front_Leg_Right</target>
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<bone name="Forearm_Right">
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<bone name="Boar_Forearm_Right">
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<target>Forearm_Right</target>
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<target>Boar_Forearm_Right</target>
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<bone name="Front_Foot_Right">
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<bone name="Boar_Front_Foot_Right">
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<target>Front_Foot_Right</target>
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<target>Boar_Front_Foot_Right</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="Boar">
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<target>Boar</target>
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</bone>
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</skeleton>
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</skeleton>
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</skeletons>
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</skeletons>
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