forked from 0ad/0ad
main now displays g_CameraZoom
This was SVN commit r464.
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@ -367,8 +367,8 @@ static void Render()
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// view params
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glLoadIdentity();
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glTranslatef(10, 90, 0);
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extern float ViewFOV;
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glprintf("FOV=%.1f", RADTODEG(ViewFOV));
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extern float g_CameraZoom;
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glprintf("zoom=%.1f", g_CameraZoom);
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#ifndef NO_GUI
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// Temp GUI message GeeTODO
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@ -32,7 +32,7 @@ int g_TransTexCounter = 0;
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int g_TickCounter = 0;
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double g_LastTime;
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static float g_CameraZoom = 10;
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float g_CameraZoom = 10;
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const int NUM_ALPHA_MAPS = 13;
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const float ViewScrollSpeed = 60;
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