#ifndef MINIPATCH_H #define MINIPATCH_H #include "Vector3D.H" #include "res.h" struct STerrainVertex { CVector3D m_Position; float m_Color[2][3]; }; class CMiniPatch { public: CMiniPatch(); ~CMiniPatch(); void Initialize (STerrainVertex *first_vertex); Handle Tex1, Tex2; Handle m_AlphaMap; CMiniPatch *m_pRightNeighbor; CPatch *m_pParrent; unsigned char m_RenderStage; unsigned int m_LastRenderedFrame; unsigned char m_Rotation; STerrainVertex *m_pVertices; }; #endif