/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "maths/FixedVector3D.h" #define TS_ASSERT_VEC_EQUALS(v, x, y, z) \ TS_ASSERT_EQUALS(v.X.ToDouble(), x); \ TS_ASSERT_EQUALS(v.Y.ToDouble(), y); \ TS_ASSERT_EQUALS(v.Z.ToDouble(), z); #define TS_ASSERT_VEC_DELTA(v, x, y, z, delta) \ TS_ASSERT_DELTA(v.X.ToDouble(), x, delta); \ TS_ASSERT_DELTA(v.Y.ToDouble(), y, delta); \ TS_ASSERT_DELTA(v.Z.ToDouble(), z, delta); class TestFixedVector3D : public CxxTest::TestSuite { public: void test_basic() { CFixedVector3D v1 (fixed::FromInt(1), fixed::FromInt(2), fixed::FromInt(3)); CFixedVector3D v2 (fixed::FromInt(10), fixed::FromInt(20), fixed::FromInt(30)); CFixedVector3D v3; TS_ASSERT_VEC_EQUALS(v1, 1, 2, 3); TS_ASSERT_VEC_EQUALS(v2, 10, 20, 30); TS_ASSERT_VEC_EQUALS(v3, 0, 0, 0); v3 = v1 + v2; TS_ASSERT_VEC_EQUALS(v3, 11, 22, 33); v3 += v2; TS_ASSERT_VEC_EQUALS(v3, 21, 42, 63); v3 -= v2; TS_ASSERT_VEC_EQUALS(v3, 11, 22, 33); v3 = v1 - v2; TS_ASSERT_VEC_EQUALS(v3, -9, -18, -27); v3 = -v3; TS_ASSERT_VEC_EQUALS(v3, 9, 18, 27); } void test_Length() { CFixedVector3D v1 (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12)); TS_ASSERT_EQUALS(v1.Length().ToDouble(), 13.0); fixed max; max.SetInternalValue((i32)0x7fffffff); CFixedVector3D v2 (max, fixed::FromInt(0), fixed::FromInt(0)); TS_ASSERT_EQUALS(v2.Length().ToDouble(), max.ToDouble()); fixed large; large.SetInternalValue((i32)((double)0x7fffffff/sqrt(3.0))+1); // largest value that shouldn't cause overflow CFixedVector3D v3 (large, large, large); TS_ASSERT_DELTA(v3.Length().ToDouble(), sqrt(3.0)*large.ToDouble(), 0.01); } void test_Normalize() { CFixedVector3D v0 (fixed::FromInt(0), fixed::FromInt(0), fixed::FromInt(0)); v0.Normalize(); TS_ASSERT_VEC_EQUALS(v0, 0.0, 0.0, 0.0); CFixedVector3D v1 (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12)); v1.Normalize(); TS_ASSERT_VEC_DELTA(v1, 3.0/13.0, 4.0/13.0, 12.0/13.0, 0.01); fixed max; max.SetInternalValue((i32)0x7fffffff); CFixedVector3D v2 (max, fixed::FromInt(0), fixed::FromInt(0)); v2.Normalize(); TS_ASSERT_VEC_EQUALS(v2, 1.0, 0.0, 0.0); fixed large; large.SetInternalValue((i32)((double)0x7fffffff/sqrt(3.0))+1); // largest value that shouldn't cause overflow CFixedVector3D v3 (large, large, large); v3.Normalize(); TS_ASSERT_VEC_DELTA(v3, 1.0/sqrt(3.0), 1.0/sqrt(3.0), 1.0/sqrt(3.0), 0.01); } void test_NormalizeTo() { { CFixedVector3D v (fixed::FromInt(0), fixed::FromInt(0), fixed::FromInt(0)); v.Normalize(fixed::FromInt(1)); TS_ASSERT_VEC_EQUALS(v, 0.0, 0.0, 0.0); } { CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12)); v.Normalize(fixed::FromInt(0)); TS_ASSERT_VEC_EQUALS(v, 0.0, 0.0, 0.0); } { CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12)); v.Normalize(fixed::FromInt(1)); TS_ASSERT_VEC_DELTA(v, 3.0/13.0, 4.0/13.0, 12.0/13.0, 0.01); } { CFixedVector3D v (fixed::FromInt(3000), fixed::FromInt(4000), fixed::FromInt(12000)); v.Normalize(fixed::FromInt(1)); TS_ASSERT_VEC_DELTA(v, 3.0/13.0, 4.0/13.0, 12.0/13.0, 0.01); } { CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12)); v.Normalize(fixed::FromInt(100)); TS_ASSERT_VEC_DELTA(v, 300.0/13.0, 400.0/13.0, 1200.0/13.0, 0.01); } { CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12)); v.Normalize(fixed::FromInt(1)/100); TS_ASSERT_VEC_DELTA(v, 3.0/1300.0, 4.0/1300.0, 12.0/1300.0, 0.0001); } { CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12)); v.Normalize(fixed::FromInt(1)/10000); TS_ASSERT_VEC_DELTA(v, 3.0/130000.0, 4.0/130000.0, 12.0/130000.0, 0.0001); } } void test_Cross() { CFixedVector3D v1 (fixed::FromInt(5), fixed::FromInt(6), fixed::FromInt(7)); CFixedVector3D v2 (fixed::FromInt(8), fixed::FromInt(9), fixed::FromInt(-10)); CFixedVector3D v3 = v1.Cross(v2); TS_ASSERT_VEC_EQUALS(v3, 6*-10 - 7*9, 7*8 - 5*-10, 5*9 - 8*6); } void test_Dot() { CFixedVector3D v1 (fixed::FromInt(5), fixed::FromInt(6), fixed::FromInt(7)); CFixedVector3D v2 (fixed::FromInt(8), fixed::FromInt(9), fixed::FromInt(-10)); TS_ASSERT_EQUALS(v1.Dot(v2).ToDouble(), 5*8 + 6*9 + 7*-10); } };