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scripting
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Avoid some warnings on GCC
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2006-11-07 13:28:03 +00:00 |
Camera.cpp
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Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water.
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2006-09-10 20:38:39 +00:00 |
Camera.h
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#Bugfix: Shadows appeared to be rendered one frame too late
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2006-09-14 20:06:21 +00:00 |
CinemaTrack.cpp
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
CinemaTrack.h
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#Trigger framework, terrain flattening on building placement
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2006-11-24 19:45:04 +00:00 |
Color_asm.asm
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# improvements to build system for asm files
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2006-06-25 20:58:03 +00:00 |
Color.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
Color.h
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
DefaultEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
DefaultEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Frustum.cpp
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# Fixes to the line segment frustum test.
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2006-08-25 19:31:01 +00:00 |
Frustum.h
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
GameView.cpp
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Updated cull camera to include slightly more objects, to reduce glitches with reflections and shadows.
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2006-12-06 02:52:14 +00:00 |
GameView.h
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# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
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2006-09-24 11:25:11 +00:00 |
HFTracer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
HFTracer.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
LightEnv.cpp
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Mac OS X Compat
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2006-08-19 20:24:49 +00:00 |
LightEnv.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
MapIO.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
MapReader.cpp
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# Fixes for GCC
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2006-11-29 23:37:10 +00:00 |
MapReader.h
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#Trigger framework, terrain flattening on building placement
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2006-11-24 19:45:04 +00:00 |
MapWriter.cpp
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# Made XML writer more robust.
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2006-12-03 17:13:22 +00:00 |
MapWriter.h
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#Trigger framework, terrain flattening on building placement
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2006-11-24 19:45:04 +00:00 |
Material.cpp
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Changed player colour for actors to dark gray for Michael.
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2006-11-07 02:48:27 +00:00 |
Material.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
MaterialManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MaterialManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MeshManager.cpp
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# Fixed string handling for Windows/Linux compatibility.
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2006-11-07 21:03:13 +00:00 |
MeshManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MiniPatch.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MiniPatch.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Model.cpp
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# Improved actor-viewer tool (more viewing controls, support for random actor variations)
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2006-09-27 16:54:23 +00:00 |
Model.h
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# Improved actor-viewer tool (more viewing controls, support for random actor variations)
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2006-09-27 16:54:23 +00:00 |
ModelDef.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
ModelDef.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
ObjectBase.cpp
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
ObjectBase.h
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Added 'float' flag to actors - fixes #153.
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2006-09-28 02:05:56 +00:00 |
ObjectEntry.cpp
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# Integrated Actor Viewer and Actor Editor tools
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2006-09-22 17:43:00 +00:00 |
ObjectEntry.h
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Fixed sysdep/unix compilation
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2006-11-18 18:15:31 +00:00 |
ObjectManager.cpp
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# Integrated Actor Viewer and Actor Editor tools
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2006-09-22 17:43:00 +00:00 |
ObjectManager.h
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# Integrated Actor Viewer and Actor Editor tools
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2006-09-22 17:43:00 +00:00 |
ParticleEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
ParticleEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
ParticleEngine.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
ParticleEngine.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
Patch.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Patch.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
RenderableObject.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SColor.h
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
SkeletonAnim.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkeletonAnimDef.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkeletonAnimDef.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkeletonAnimManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkeletonAnimManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Sprite.cpp
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# Updates to the entity bar display system by Andrew.
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2006-07-16 19:32:48 +00:00 |
Sprite.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Terrain.cpp
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# Made Atlas compile on linux
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2006-11-12 04:02:36 +00:00 |
Terrain.h
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# Made Atlas compile on linux
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2006-11-12 04:02:36 +00:00 |
TerrainProperties.cpp
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# Fixes for MSVC
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2006-12-01 20:34:28 +00:00 |
TerrainProperties.h
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# Fixes for GCC
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2006-11-29 23:37:10 +00:00 |
Texture.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
TextureEntry.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
TextureEntry.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
TextureManager.cpp
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# Actor Viewer tool: added controls to toggle shadows, ground and polygon counts.
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2006-09-28 20:41:12 +00:00 |
TextureManager.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
Unit.cpp
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# Improved actor-viewer tool (more viewing controls, support for random actor variations)
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2006-09-27 16:54:23 +00:00 |
Unit.h
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Added 'float' flag to actors - fixes #153.
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2006-09-28 02:05:56 +00:00 |
UnitManager.cpp
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Updated OpenAL to 1.1 (which no longer includes ALUT).
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2006-09-02 21:20:25 +00:00 |
UnitManager.h
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |