0ad/source/scripting
Ykkrosh a265a441fd # Fixed string handling for Windows/Linux compatibility.
* vsnprintf2: Made compatible between GCC and MSVC - it now always
null-terminates the buffer, and returns -1 on overflow. Fixes #158.
Added tests.
 * MeshManager: Use shared_ptr.expired() instead of checking for
bad_weak_ptr exception.
 * Xeromyces: Added tests for GetXMBPath, because it does unusual things
in sscanf which MSVC's /analyze complains about.
 * ConfigDB, ScriptGlue: Replaced some asserts with return-on-failure,
to avoid invalid array accesses when continuing after the assert (as
complained about by /analyze).
 * CStr: Removed "using namespace std". Added tests for handling of
invalid UTF-8.

This was SVN commit r4625.
2006-11-07 21:03:13 +00:00
..
DOMEvent.cpp # housekeeping 2006-07-20 14:37:58 +00:00
DOMEvent.h # housekeeping 2006-07-20 14:37:58 +00:00
EventTypes.h Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
GameEvents.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
JSConversions.cpp isfinite etc.. is now properly defined as a macro 2006-09-02 19:41:26 +00:00
JSConversions.h Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
JSSerialization.h # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
JSUtil.cpp # housekeeping 2006-07-26 13:10:13 +00:00
JSUtil.h # housekeeping 2006-07-26 13:10:13 +00:00
ScriptableComplex.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
ScriptableComplex.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
ScriptableComplex.inl # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
ScriptableObject.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptableObject.h # housekeeping 2006-07-20 14:37:58 +00:00
ScriptCustomTypes.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptCustomTypes.h # Bug fixes. 2006-10-08 04:56:30 +00:00
ScriptGlue.cpp # Fixed string handling for Windows/Linux compatibility. 2006-11-07 21:03:13 +00:00
ScriptGlue.h # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
ScriptingHost.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ScriptingHost.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
SpiderMonkey.h # housekeeping 2006-07-26 13:10:13 +00:00
SynchedJSObject.cpp Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
SynchedJSObject.h # housekeeping 2006-07-20 14:37:58 +00:00