0ad/source/simulation2/helpers
Ykkrosh 0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
..
Geometry.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Geometry.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Grid.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Position.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Render.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Render.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
Selection.cpp # Basic bandbox selection of units in new simulation system 2010-03-11 20:01:16 +00:00
Selection.h Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
SimulationCommand.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00