0ad/source
2006-09-24 11:25:11 +00:00
..
graphics # Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions. 2006-09-24 11:25:11 +00:00
gui # Optimised minimap drawing 2006-08-27 22:51:53 +00:00
i18n # housekeeping 2006-07-26 13:10:13 +00:00
lib Made AT_STARTUP use an unnamed namespace, to avoid collisions between structs in different files that happen to have the same name (which sometimes causes the constructors to get mixed up by the linker) 2006-09-23 00:01:00 +00:00
maths # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
network # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps # Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions. 2006-09-24 11:25:11 +00:00
renderer # Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions. 2006-09-24 11:25:11 +00:00
scripting # Integrated Actor Viewer and Actor Editor tools 2006-09-22 17:43:00 +00:00
simulation - Fixed a bug with aura rendering that was causing a crash when rendering auras that were added to a unit after its creation (initAuraData was not called on subsequent AddAura calls). This caused objects like Settlements, Mills, Farmsteads and Temples to crash when you mouseover them since they do not gain the aura until construction is complete. 2006-09-17 02:49:29 +00:00
sound # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
tools # Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions. 2006-09-24 11:25:11 +00:00
main.cpp # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00