0ad/source
Ykkrosh fc111ecb08 # Minor optimisations and features.
Made CMatrix3D::Translate assume something sensible about the structure
of the matrix, so it doesn't have to do a matrix multiplication.
Added quaternion nlerp (but haven't used it anywhere).
Changed animation interpolation so it loops smoothly in the actor viewer
but (hopefully) doesn't interpolate dying units into a half-upright
pose.

This was SVN commit r4932.
2007-03-01 00:14:35 +00:00
..
collada Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does. 2007-01-26 21:16:49 +00:00
graphics # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
gui GCC compatibility 2007-02-07 14:02:09 +00:00
i18n # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
lib # Linux fixes. 2007-02-25 21:11:57 +00:00
maths # Minor optimisations and features. 2007-03-01 00:14:35 +00:00
network # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
pch Removed some header files from header files. 2007-01-13 22:44:42 +00:00
ps #Cinematic changes 2007-02-27 02:14:18 +00:00
renderer # Better error tolerance 2007-02-28 20:09:19 +00:00
scripting # Updated unit animation code. 2007-02-10 03:09:52 +00:00
simulation # Linux fixes. 2007-02-25 21:11:57 +00:00
sound #fixed minor bug with soundgroups 2007-01-20 04:23:08 +00:00
tools #Cinematic changes 2007-02-27 02:14:18 +00:00
main.cpp GCC compatibility 2007-02-07 14:02:09 +00:00
test_setup.cpp Added ICC-Linux PCH support in Premake. (It's much more like the MSVC approach than the GCC one.) 2007-01-04 03:22:23 +00:00