0ad/source/graphics/MapGenerator.h

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/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MAPGENERATOR
#define INCLUDED_MAPGENERATOR
#include "ps/CStr.h"
#include "ps/FileIo.h"
#include "scriptinterface/ScriptInterface.h"
class CMapGenerator
{
public:
// constructor
CMapGenerator();
// destructor
~CMapGenerator();
// return success of map generation
bool GenerateMap(const VfsPath& scriptFile, const CScriptValRooted& settings);
// accessors
ScriptInterface& GetScriptInterface();
CScriptValRooted& GetMapData();
// callbacks for script functions
static bool LoadLibrary(void* cbdata, std::wstring name);
static void ExportMap(void* cbdata, CScriptValRooted data);
private:
bool LoadScripts(const std::wstring& libraryName);
ScriptInterface m_ScriptInterface;
CScriptValRooted m_MapData;
std::set<std::wstring> m_LoadedLibraries;
};
#endif //INCLUDED_MAPGENERATOR