59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
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/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MAPGENERATOR
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#define INCLUDED_MAPGENERATOR
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#include "ps/CStr.h"
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#include "ps/FileIo.h"
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#include "scriptinterface/ScriptInterface.h"
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class CMapGenerator
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{
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public:
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// constructor
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CMapGenerator();
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// destructor
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~CMapGenerator();
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// return success of map generation
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bool GenerateMap(const VfsPath& scriptFile, const CScriptValRooted& settings);
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// accessors
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ScriptInterface& GetScriptInterface();
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CScriptValRooted& GetMapData();
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// callbacks for script functions
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static bool LoadLibrary(void* cbdata, std::wstring name);
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static void ExportMap(void* cbdata, CScriptValRooted data);
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private:
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bool LoadScripts(const std::wstring& libraryName);
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ScriptInterface m_ScriptInterface;
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CScriptValRooted m_MapData;
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std::set<std::wstring> m_LoadedLibraries;
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};
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#endif //INCLUDED_MAPGENERATOR
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