0ad/source/gui/GUIbase.h

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/*
GUI Core, stuff that the whole GUI uses
by Gustav Larsson
gee@pyro.nu
--Overview--
Contains defines, includes, types etc that the whole
GUI should have included.
--More info--
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Check GUI.h
*/
#ifndef GUIbase_H
#define GUIbase_H
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
//--------------------------------------------------------
// Forward declarations
//--------------------------------------------------------
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class IGUIObject;
//--------------------------------------------------------
// Macros
//--------------------------------------------------------
// Global CGUI
#define g_GUI CGUI::GetSingleton()
// Temp
#define CInput nemInput
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#define GUI_ADD_OFFSET_GENERIC(si, guiss, _struct, var, type, str) \
si[CStr(str)].m_Offset = offsetof(_struct, var); \
si[CStr(str)].m_SettingsStruct = guiss; \
si[CStr(str)].m_Type = CStr(type);
#define GUI_ADD_OFFSET_BASE(_struct, var, type, str) \
GUI_ADD_OFFSET_GENERIC(m_SettingsInfo, GUISS_BASE, _struct, var, type, str)
#define GUI_ADD_OFFSET_EXT(_struct, var, type, str) \
GUI_ADD_OFFSET_GENERIC(m_SettingsInfo, GUISS_EXTENDED, _struct, var, type, str)
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// Declares the static variable in IGUISettingsObject<>
#define DECLARE_SETTINGS_INFO(_struct) \
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map_Settings IGUISettingsObject<_struct>::m_SettingsInfo;
// Setup an object's ConstructObject function
#define GUI_OBJECT(obj) \
public: \
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static IGUIObject *ConstructObject() { return new obj(); }
//--------------------------------------------------------
// Types
//--------------------------------------------------------
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/**
* @enum EGUIMessage
* Message send to IGUIObject::HandleMessage() in order
* to give life to Objects manually with
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* a derived HandleMessage().
*/
enum EGUIMessage
{
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GUIM_PREPROCESS, // questionable
GUIM_POSTPROCESS, // questionable
GUIM_MOUSE_OVER,
GUIM_MOUSE_ENTER,
GUIM_MOUSE_LEAVE,
GUIM_MOUSE_PRESS_LEFT,
GUIM_MOUSE_PRESS_RIGHT,
GUIM_MOUSE_DOWN_LEFT,
GUIM_MOUSE_DOWN_RIGHT,
GUIM_MOUSE_RELEASE_LEFT,
GUIM_MOUSE_RELEASE_RIGHT,
GUIM_SETTINGS_UPDATED,
GUIM_PRESSED
};
/**
* Recurse restrictions, when we recurse, if an object
* is hidden for instance, you might want it to skip
* the children also
* Notice these are flags! and we don't really need one
* for no restrictions, because then you'll just enter 0
*/
enum
{
GUIRR_HIDDEN=1,
GUIRR_DISABLED=2
};
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/**
* @enum EGUISettingsStruct
* TODO comment
*/
enum EGUISettingsStruct
{
GUISS_BASE,
GUISS_EXTENDED
};
// Typedefs
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typedef std::map<CStr, IGUIObject*> map_pObjects;
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typedef std::vector<IGUIObject*> vector_pObjects;
//--------------------------------------------------------
// Error declarations
//--------------------------------------------------------
DECLARE_ERROR(PS_NAME_TAKEN)
DECLARE_ERROR(PS_OBJECT_FAIL)
DECLARE_ERROR(PS_SETTING_FAIL)
DECLARE_ERROR(PS_VALUE_INVALID)
DECLARE_ERROR(PS_NEEDS_PGUI)
DECLARE_ERROR(PS_NAME_AMBIGUITY)
DECLARE_ERROR(PS_NEEDS_NAME)
DECLARE_ERROR(PS_LEXICAL_FAIL)
DECLARE_ERROR(PS_SYNTACTICAL_FAIL)
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#endif