0ad/source/gui/IGUIButtonBehavior.cpp

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/*
IGUIButtonBehavior
by Gustav Larsson
gee@pyro.nu
*/
//#include "stdafx.h"
#include "GUI.h"
using namespace std;
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
IGUIButtonBehavior::IGUIButtonBehavior() : m_Pressed(false)
{
}
IGUIButtonBehavior::~IGUIButtonBehavior()
{
}
void IGUIButtonBehavior::HandleMessage(const EGUIMessage &Message)
{
switch (Message)
{
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case GUIM_PREPROCESS:
m_Pressed = false;
break;
/* case GUIM_POSTPROCESS:
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// Check if button has been pressed
if (m_Pressed)
{
// Now check if mouse is released, that means
// it's released outside, since GUIM_MOUSE_RELEASE_LEFT
// would've handled m_Pressed and reset it already
// Get input structure
/// if (GetGUI()->GetInput()->mRelease(NEMM_BUTTON1))
{
// Reset
m_Pressed = false;
}
}
break;
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*/
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case GUIM_MOUSE_PRESS_LEFT:
m_Pressed = true;
break;
case GUIM_MOUSE_RELEASE_LEFT:
if (m_Pressed)
{
m_Pressed = false;
// BUTTON WAS CLICKED
HandleMessage(GUIM_PRESSED);
}
break;
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case GUIM_SETTINGS_UPDATED:
// If it's hidden, then it can't be pressed
//if (GetBaseSettings().m_Hidden)
// m_Pressed = false;
break;
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default:
break;
}
}