Greek Stuff

This was SVN commit r2304.
This commit is contained in:
Wijitmaker 2005-05-13 11:46:45 +00:00
parent 7054957514
commit 07d9a32e54
20 changed files with 82 additions and 28 deletions

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@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant>
<mesh>props/head_helmet_face.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>props/head/hele_c.dds</texture>
</variant>
<variant name="b">
<texture>props/head/hele_d.dds</texture>
</variant>
<variant name="c">
<texture>props/head/hele_e.dds</texture>
</variant>
<variant name="d">
<texture>props/head/hele_f.dds</texture>
</variant>
<variant name="e">
<texture>props/head/hele_g.dds</texture>
</variant>
</group>
<group>
<variant name="dark brown">
<colour>184 151 98</colour>
</variant>
<variant name="brown">
<colour>255 205 125</colour>
</variant>
<variant name="brown black">
<colour>153 145 129</colour>
</variant>
<variant name="blue black">
<colour>129 152 153</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -4,14 +4,6 @@
<castshadow/>
<group>
<variant name="a">
<mesh>props/helmet/hele_helmet_b.pmd</mesh>
<texture>props/helmet/hele_b1.dds</texture>
</variant>
<variant name="b">
<mesh>props/helmet/hele_helmet_c.pmd</mesh>
<texture>props/helmet/hele_c1.dds</texture>
</variant>
<variant name="c">
<mesh>props/helmet/hele_helmet_d.pmd</mesh>
<texture>props/helmet/hele_d1.dds</texture>

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@ -4,14 +4,6 @@
<castshadow/>
<group>
<variant name="k">
<mesh>props/helmet/hele_helmet_k.pmd</mesh>
<texture>props/helmet/hele_b1.dds</texture>
</variant>
<variant name="l">
<mesh>props/helmet/hele_helmet_l.pmd</mesh>
<texture>props/helmet/hele_c1.dds</texture>
</variant>
<variant name="m">
<mesh>props/helmet/hele_helmet_m.pmd</mesh>
<texture>props/helmet/hele_d1.dds</texture>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_h_b.pmd</mesh>
<texture>props/shield/celt_round_back.dds</texture>
</variant>
</group>
</actor>

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@ -12,7 +12,7 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.86" load="0.16"/>
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="800" event="0.86" load="0.16"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

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@ -18,7 +18,7 @@
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/hele_hoplite_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/head/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/shield/hele_round_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
</props>

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@ -18,7 +18,7 @@
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/head/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/head/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/head/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/shield/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
</props>

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