Texture Update: Judean Slinger

Thread:
https://wildfiregames.com/forum/index.php?/topic/22287-task-judean-slinger

Reviewed by: Stan, Lordgood (wowgetoffyourcellphone and Lion.Kanzen)
This was SVN commit r22601.
This commit is contained in:
wackyserious 2019-08-03 06:18:37 +00:00
parent f64a39c123
commit 11dc5e3901
13 changed files with 225 additions and 3 deletions

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@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/mace_sling_pouch.xml" attachpoint="sheath_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="quilted-helmet">
<props>
<prop actor="props/units/heads/ptol_quilted_b.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant name="judea-tunic-1a">
<textures>
<texture file="skeletal/judea_tunic_basic_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant name="judea-tunic-1b">
<textures>
<texture file="skeletal/judea_tunic_basic_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant name="judea-tunic-1c">
<textures>
<texture file="skeletal/judea_tunic_basic_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/mace_sling_pouch.xml" attachpoint="sheath_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="headband">
<props>
<prop actor="props/units/helmets/headband_color.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant name="judea-tunic-1a">
<textures>
<texture file="skeletal/judea_tunic_basic_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant name="judea-tunic-1b">
<textures>
<texture file="skeletal/judea_tunic_basic_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant name="judea-tunic-1c">
<textures>
<texture file="skeletal/judea_tunic_basic_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/iberian_buckler_basic.xml" attachpoint="shield"/>
<prop actor="props/units/mace_sling_pouch.xml" attachpoint="sheath_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="quilted-helmet">
<props>
<prop actor="props/units/heads/ptol_quilted_b.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="judea-padded-1a">
<textures>
<texture file="skeletal/judea_padded_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="judea-padded-1b">
<textures>
<texture file="skeletal/judea_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="judea-padded-1c">
<textures>
<texture file="skeletal/judea_padded_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="judea-padded-1d">
<textures>
<texture file="skeletal/judea_padded_1_d.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -7,6 +7,6 @@
<Entity>units/ptol_infantry_slinger_e</Entity> <Entity>units/ptol_infantry_slinger_e</Entity>
</Promotion> </Promotion>
<VisualActor> <VisualActor>
<Actor>units/macedonians/infantry_slinger_a.xml</Actor> <Actor>units/ptolemies/infantry_slinger_a.xml</Actor>
</VisualActor> </VisualActor>
</Entity> </Entity>

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@ -19,6 +19,6 @@
<Entity>units/ptol_infantry_slinger_a</Entity> <Entity>units/ptol_infantry_slinger_a</Entity>
</Promotion> </Promotion>
<VisualActor> <VisualActor>
<Actor>units/macedonians/infantry_slinger_b.xml</Actor> <Actor>units/ptolemies/infantry_slinger_b.xml</Actor>
</VisualActor> </VisualActor>
</Entity> </Entity>

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@ -5,6 +5,6 @@
</Identity> </Identity>
<Promotion disable=""/> <Promotion disable=""/>
<VisualActor> <VisualActor>
<Actor>units/macedonians/infantry_slinger_e.xml</Actor> <Actor>units/ptolemies/infantry_slinger_e.xml</Actor>
</VisualActor> </VisualActor>
</Entity> </Entity>