oh... just some celtic stuff

This was SVN commit r2118.
This commit is contained in:
Wijitmaker 2005-04-08 11:10:03 +00:00
parent 61429c62df
commit 1bcb4f0b3b
14 changed files with 151 additions and 91 deletions

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="1">
<mesh>props/helmet/celt_hair_a.pmd</mesh>
<texture>props/head/lime.dds</texture>
</variant>
</group>
</actor>

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@ -3,7 +3,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/head_longhair.pmd</mesh>
<mesh>props/dude_head.pmd</mesh>
<texture>props/plac_head_celt.dds</texture>
</variant>
</group>

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>Dip Back</Name>
<ModelName>art/meshes/props/shield/dip_a_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/dip_a_b.pmd</mesh>
<texture>props/shield/celt_dip_back.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hex Back</Name>
<ModelName>art/meshes/props/shield/hex_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/hex_b.pmd</mesh>
<texture>props/shield/celt_hex_back.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>Oval Back</Name>
<ModelName>art/meshes/props/shield/oval_s_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/oval_s_b.pmd</mesh>
<texture>props/shield/celt_oval2_back.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>Round Back</Name>
<ModelName>art/meshes/props/shield/round_s_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_s_b.pmd</mesh>
<texture>props/shield/celt_round_back.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<castshadow/>
<!-- File automatically generated by ScEd -->
<Object>
<Name>Scutum Back</Name>
<ModelName>art/meshes/props/shield/scutum_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/scutum_b.pmd</mesh>
<texture>props/shield/celt_oval1_back.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,33 +1,65 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/celt_sign_isw_a.xml"> </Prop>
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_lime.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
</actor>

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