diff --git a/source/lib/res/sound.cpp b/source/lib/res/sound.cpp deleted file mode 100755 index 0ebcd41b98..0000000000 --- a/source/lib/res/sound.cpp +++ /dev/null @@ -1,94 +0,0 @@ -/* -* sound.cpp -* Author: Graeme Kerry - graeme@wildfiregames.com -* Last Modified: 01/06/2004 -* -* Contents: implementation of sound fx resource functions -*/ - -#include "precompiled.h" - -#include -#include - -#include "h_mgr.h" -#include "sound.h" -#include "lib.h" - -#ifdef _MSC_VER -#pragma comment(lib, "fmodvc.lib") -#endif - - -//define control block -struct Sound -{ - FSOUND_SAMPLE* clip; - int channel; -}; -//build its vtbl -H_TYPE_DEFINE(Sound); - -static void Sound_init(Sound* s, va_list args) -{ - UNUSED(args); - - s->channel = -1; -} - -static int Sound_reload(Sound* s, const char* filename, Handle) -{ - //only load if clip is empty - if(s->clip == NULL) - s->clip = FSOUND_Sample_Load(FSOUND_FREE,filename,FSOUND_LOOP_OFF | FSOUND_STEREO,0,0); - - //check if clip loaded successfully - if(s->clip != NULL) - return 0; - else - return -1; -} - -static void Sound_dtor(Sound* s) -{ - FSOUND_Sample_Free(s->clip); -} - -Handle sound_load(const char* filename) -{ -#ifdef _WIN32 - ONCE( - FSOUND_Init(44100, 32, 0); - atexit2(FSOUND_Close, 0, CC_STDCALL_0); - ); -#else - ONCE( - FSOUND_Init(44100, 32, 0); - atexit2((void*)FSOUND_Close, 0, CC_CDECL_0); - ); -#endif - - return h_alloc(H_Sound,filename,0,0); -} - -int sound_free(Handle& h) -{ - return h_free(h,H_Sound); -} - -int sound_play(const Handle h) -{ - H_DEREF(h,Sound,s); - - s->channel = FSOUND_PlaySound(FSOUND_FREE,s->clip); - return 0; -} - -int sound_stop(const Handle h) -{ - H_DEREF(h,Sound,s); - - if(s->channel != -1) - FSOUND_StopSound(s->channel); - return 0; -} diff --git a/source/lib/res/sound.h b/source/lib/res/sound.h deleted file mode 100755 index 2a8d3ba4ac..0000000000 --- a/source/lib/res/sound.h +++ /dev/null @@ -1,12 +0,0 @@ -/* Sound FX -* Graeme Kerry - graeme@wildfiregames.com -*/ - -#ifndef __SOUND_H__ -#define __SOUND_H__ - -#include "h_mgr.h" - -extern Handle sound_load(const char* filename); - -#endif