From 2850476389a4ea36f4c811acda940af1f8059591 Mon Sep 17 00:00:00 2001 From: myconid Date: Thu, 30 Aug 2012 00:29:10 +0000 Subject: [PATCH] Using stricter GLSL typing to please some compilers This was SVN commit r12552. --- binaries/data/mods/public/shaders/glsl/minimap.vs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/binaries/data/mods/public/shaders/glsl/minimap.vs b/binaries/data/mods/public/shaders/glsl/minimap.vs index 63d8d9e864..b59ee1a6ca 100644 --- a/binaries/data/mods/public/shaders/glsl/minimap.vs +++ b/binaries/data/mods/public/shaders/glsl/minimap.vs @@ -19,7 +19,8 @@ void main() { #if MINIMAP_BASE || MINIMAP_LOS gl_Position = gl_ModelViewProjectionMatrix * vec4(a_vertex, 1.0); - v_tex = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec4 temp = gl_TextureMatrix[0] * gl_MultiTexCoord0; + v_tex = temp.xy; #endif #if MINIMAP_POINT