Exclude Towers from Town->City phase requirements.
Towers, unlike walls, palisades, and outposts, counted towards the required Town Phase structures for City Phase. Given the requirement to build 4 structures, this pushed players into making them. This removes that, and lowers the requirement to 3. Patch by: Nescio Accepted By: ValihrAnt, borg-, wowgetoffyourcellphone, wraitii Differential Revision: https://code.wildfiregames.com/D3686 This was SVN commit r25133.
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@ -11,7 +11,7 @@
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"requirements": {
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"requirements": {
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"entity": {
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"entity": {
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"class": "Town",
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"class": "Town",
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"number": 4
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"number": 3
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}
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}
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},
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},
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"requirementsTooltip": "Requires four Town Structures.",
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"requirementsTooltip": "Requires four Town Structures.",
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@ -14,7 +14,7 @@
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"requirements": {
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"requirements": {
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"entity": {
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"entity": {
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"class": "Town",
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"class": "Town",
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"number": 4
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"number": 3
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}
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}
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},
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},
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"requirementsTooltip": "Requires four Town Structures.",
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"requirementsTooltip": "Requires four Town Structures.",
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@ -48,7 +48,7 @@
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<Identity>
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<Identity>
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<GenericName>Artillery Tower</GenericName>
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<GenericName>Artillery Tower</GenericName>
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<SelectionGroupName>template_structure_defensive_tower_artillery</SelectionGroupName>
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<SelectionGroupName>template_structure_defensive_tower_artillery</SelectionGroupName>
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<VisibleClasses datatype="tokens">City ArtilleryTower</VisibleClasses>
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<VisibleClasses datatype="tokens">ArtilleryTower</VisibleClasses>
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<Icon>structures/tower_artillery.png</Icon>
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<Icon>structures/tower_artillery.png</Icon>
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<RequiredTechnology>phase_city</RequiredTechnology>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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</Identity>
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@ -46,7 +46,7 @@
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<Identity>
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<Identity>
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<GenericName>Bolt Tower</GenericName>
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<GenericName>Bolt Tower</GenericName>
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<SelectionGroupName>template_structure_defensive_tower_bolt</SelectionGroupName>
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<SelectionGroupName>template_structure_defensive_tower_bolt</SelectionGroupName>
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<VisibleClasses datatype="tokens">City BoltTower</VisibleClasses>
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<VisibleClasses datatype="tokens">BoltTower</VisibleClasses>
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<Icon>structures/tower_bolt.png</Icon>
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<Icon>structures/tower_bolt.png</Icon>
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<RequiredTechnology>phase_city</RequiredTechnology>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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</Identity>
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@ -28,7 +28,7 @@
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<GenericName>Sentry Tower</GenericName>
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<GenericName>Sentry Tower</GenericName>
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<SelectionGroupName>template_structure_defensive_tower_sentry</SelectionGroupName>
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<SelectionGroupName>template_structure_defensive_tower_sentry</SelectionGroupName>
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<Tooltip>Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect its foot.</Tooltip>
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<Tooltip>Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect its foot.</Tooltip>
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<VisibleClasses datatype="tokens">Village SentryTower</VisibleClasses>
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<VisibleClasses datatype="tokens">SentryTower</VisibleClasses>
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<Icon>structures/sentry_tower.png</Icon>
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<Icon>structures/sentry_tower.png</Icon>
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<RequiredTechnology>phase_village</RequiredTechnology>
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<RequiredTechnology>phase_village</RequiredTechnology>
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</Identity>
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</Identity>
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@ -29,7 +29,7 @@
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<GenericName>Stone Tower</GenericName>
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<GenericName>Stone Tower</GenericName>
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<SelectionGroupName>template_structure_defensive_tower_stone</SelectionGroupName>
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<SelectionGroupName>template_structure_defensive_tower_stone</SelectionGroupName>
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<Tooltip>Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect its foot.</Tooltip>
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<Tooltip>Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect its foot.</Tooltip>
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<VisibleClasses datatype="tokens">Town StoneTower</VisibleClasses>
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<VisibleClasses datatype="tokens">StoneTower</VisibleClasses>
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<Icon>structures/defense_tower.png</Icon>
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<Icon>structures/defense_tower.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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</Identity>
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@ -68,7 +68,7 @@
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<SelectionGroupName>template_structure_military_fortress</SelectionGroupName>
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<SelectionGroupName>template_structure_military_fortress</SelectionGroupName>
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<Tooltip>Territory root. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Territory root. Garrison Soldiers for additional arrows.</Tooltip>
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<Classes datatype="tokens">GarrisonFortress</Classes>
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<Classes datatype="tokens">GarrisonFortress</Classes>
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<VisibleClasses datatype="tokens">Defensive City Fortress</VisibleClasses>
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<VisibleClasses datatype="tokens">Defensive Fortress</VisibleClasses>
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<Icon>structures/fortress.png</Icon>
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<Icon>structures/fortress.png</Icon>
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<RequiredTechnology>phase_city</RequiredTechnology>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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</Identity>
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