Fix translation of "%(unit)s can't be controlled'
Message is translated correctly.
Issue was sprintf replaced %(unit)s before message was going to be
translated so string was never found in dictionary.
Introduced in b97d251322
Differential revision: D4254
Patch by: @Ceres
Based on code by: @nwtour
Reviewer: @Angen
This was SVN commit r25916.
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@ -973,9 +973,9 @@ function notifyOrderFailure(entity, player)
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cmpGUIInterface.PushNotification({
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"type": "text",
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"players": [player],
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"message": sprintf(markForTranslation("%(unit)s can't be controlled."), {
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"unit": cmpIdentity.GetGenericName()
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}),
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"message": markForTranslation("%(unit)s can't be controlled."),
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"parameters": { "unit": cmpIdentity.GetGenericName() },
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"translateParameters": ["unit"],
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"translateMessage": true
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});
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}
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