diff --git a/binaries/data/mods/public/maps/random/african_plains.js b/binaries/data/mods/public/maps/random/african_plains.js index 27c0c99ec4..fb71d2275b 100644 --- a/binaries/data/mods/public/maps/random/african_plains.js +++ b/binaries/data/mods/public/maps/random/african_plains.js @@ -10,21 +10,21 @@ else // Pick some biome defaults and overload a few settings. var tPrimary = g_Terrains.mainTerrain; -var tForestFloor = g_Terrains.forestFloor1; +var tForestFloor = g_Terrains.tier3Terrain; var tCliff = ["savanna_cliff_a", "savanna_cliff_a_red", "savanna_cliff_b", "savanna_cliff_b_red"]; -var tSecondary = g_Terrains.tier4Terrain; -var tGrassShrubs = g_Terrains.tier1Terrain; -var tDirt = g_Terrains.dirt; -var tDirt2 = "savanna_dirt_a_red"; +var tSecondary = g_Terrains.tier1Terrain; +var tGrassShrubs = g_Terrains.tier2Terrain; +var tDirt = g_Terrains.tier3Terrain; +var tDirt2 = g_Terrains.tier4Terrain; var tDirt3 = g_Terrains.dirt; -var tDirt4 = g_Terrains.hill; +var tDirt4 = g_Terrains.dirt; var tCitytiles = "savanna_tile_a"; var tShore = g_Terrains.shore; var tWater = g_Terrains.water; -var oBaobab = g_Gaia.tree1; -var oPalm = g_Gaia.tree2; -var oPalm2 = g_Gaia.tree3; +var oBaobab = pickRandom(["gaia/tree/baobab", "gaia/tree/baobab_3_mature", "gaia/tree/acacia"]); +var oPalm = "gaia/tree/bush_tropic"; +var oPalm2 = "gaia/tree/cretan_date_palm_short"; var oBerryBush = "gaia/fruit/berry_01"; var oWildebeest = "gaia/fauna_wildebeest"; var oZebra = "gaia/fauna_zebra"; @@ -137,7 +137,7 @@ createDefaultForests( [tPrimary, pForest, tForestFloor, pForest, pForest], avoidClasses(clPlayer, 20, clForest, 15, clHill, 0, clWater, 2), clForest, - scaleByMapSize(500, 3000)); + scaleByMapSize(200, 1000)); Engine.SetProgress(50); g_Map.log("Creating dirt patches"); @@ -288,7 +288,7 @@ Engine.SetProgress(85); g_Map.log("Creating straggler baobabs"); -const group = new SimpleGroup([new SimpleObject(oBaobab, 1, 3, 0, 3)], true, clForest); +const group = new SimpleGroup([new SimpleObject(oBaobab, 1, 1, 0, 3)], true, clForest); createObjectGroups( group, 0,