Remove useless files that contained placeholder objects (boxes)

This was SVN commit r22193.
This commit is contained in:
Stan 2019-04-18 16:01:04 +00:00
parent b127cba874
commit 3700e039af
6 changed files with 0 additions and 90 deletions

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_crate_a.dae</mesh>
<props/>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_crate_a.dae</mesh>
<props/>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View File

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_crate_a.dae</mesh>
<props/>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View File

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_crate_a.dae</mesh>
<props/>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View File

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_crate_a.dae</mesh>
<props/>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View File

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_crate_a.dae</mesh>
<props/>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>