Put the whole save/load feature back in
This was SVN commit r545.
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033b6e70c2
commit
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@ -1,4 +1,4 @@
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// $Id: wxframe.cpp,v 1.2 2004/06/18 22:50:34 philip Exp $
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// $Id: wxframe.cpp,v 1.3 2004/06/18 22:52:34 philip Exp $
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#include "stdafx.h"
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@ -212,7 +212,6 @@ void MainFrame::OnClose(wxCloseEvent& event)
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void MainFrame::LoadSettings(wxString& filename)
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{
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/*
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wxExprDatabase db;
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db.Read(filename);
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@ -262,12 +261,10 @@ void MainFrame::LoadSettings(wxString& filename)
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PreviewTextCtrl->SetValue(PreviewText);
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Changes = false;
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*/
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}
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void MainFrame::SaveSettings(wxString& filename)
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{
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/*
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wxExprDatabase db;
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wxTextCtrl* PreviewTextCtrl = (wxTextCtrl*)wxWindow::FindWindowById(ID_PreviewText);
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@ -299,7 +296,6 @@ void MainFrame::SaveSettings(wxString& filename)
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db.Write(filename);
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Changes = false;
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*/
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}
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@ -347,7 +343,7 @@ void MainFrame::OnMRUFile(wxCommandEvent& event)
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void MainFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(wxString::Format(wxT("Unicode Font Builder %s - created by Philip Taylor for WildFire Games"), version), wxT("About"), wxOK | wxICON_INFORMATION );
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wxMessageBox(wxString::Format(wxT("Unicode Font Builder %s - created by Philip Taylor for WildFire Games"), version.c_str()), wxT("About"), wxOK | wxICON_INFORMATION );
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}
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@ -406,7 +402,7 @@ void MainFrame::GeneratePreview()
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}
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}
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catch (const char* m) {
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wxLogError(wxString::Format(wxT("Failed to generate preview: %s"), wxString::FromAscii(m)));
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wxLogError(wxString::Format(wxT("Failed to generate preview: %s"), wxString::FromAscii(m).c_str()));
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return;
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}
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@ -466,7 +462,7 @@ void MainFrame::GenerateTexture(wxString TextureFilename, wxString FontDefnFilen
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Chars = AnalyseChars(CharFilename);
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}
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catch (const char* m) {
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wxLogError(wxString::Format(wxT("Failed to analyse character file: %s"), wxString::FromAscii(m)));
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wxLogError(wxString::Format(wxT("Failed to analyse character file: %s"), wxString::FromAscii(m).c_str()));
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return;
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}
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}
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@ -496,7 +492,7 @@ void MainFrame::GenerateTexture(wxString TextureFilename, wxString FontDefnFilen
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Packed.Generate(&ProgressDialogCallback, &ProgressDialog);
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}
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catch (const char* m) {
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wxLogError(wxString::Format(wxT("Failed to generate texture: %s"), wxString::FromAscii(m)));
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wxLogError(wxString::Format(wxT("Failed to generate texture: %s"), wxString::FromAscii(m).c_str()));
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return;
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}
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@ -527,7 +523,7 @@ void MainFrame::GenerateTexture(wxString TextureFilename, wxString FontDefnFilen
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FntFile.Close();
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}
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catch (const char* m) {
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wxLogError(wxString::Format(wxT("Failed to generate texture: %s"), wxString::FromAscii(m)));
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wxLogError(wxString::Format(wxT("Failed to generate texture: %s"), wxString::FromAscii(m).c_str()));
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return;
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}
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