Remove unneeded braces and whitespace in empty lines.
This was SVN commit r18882.
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d8665adf42
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@ -250,7 +250,6 @@ struct SerializeEntityData
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}
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};
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/**
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* Functor for sorting entities by distance from a source point.
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* It must only be passed entities that are in 'entities'
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@ -300,9 +299,7 @@ public:
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componentManager.SubscribeGloballyToMessageType(MT_VisionRangeChanged);
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componentManager.SubscribeToMessageType(MT_Deserialized);
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componentManager.SubscribeToMessageType(MT_Update);
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componentManager.SubscribeToMessageType(MT_RenderSubmit); // for debug overlays
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}
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@ -336,7 +333,7 @@ public:
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std::vector<bool> m_LosRevealAll;
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bool m_LosCircular;
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i32 m_TerrainVerticesPerSide;
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// Cache for visibility tracking
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i32 m_LosTilesPerSide;
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bool m_GlobalVisibilityUpdate;
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@ -737,16 +734,10 @@ public:
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{
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// recalc current exploration stats.
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for (i32 j = 0; j < m_TerrainVerticesPerSide; j++)
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{
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for (i32 i = 0; i < m_TerrainVerticesPerSide; i++)
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{
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if (!LosIsOffWorld(i, j))
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{
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for (u8 k = 1; k < MAX_LOS_PLAYER_ID+1; ++k)
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m_ExploredVertices.at(k) += ((m_LosState[j*m_TerrainVerticesPerSide + i] & (LOS_EXPLORED << (2*(k-1)))) > 0);
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}
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}
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}
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}
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else
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{
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@ -767,7 +758,6 @@ public:
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m_LosTiles.resize(m_LosTilesPerSide*m_LosTilesPerSide);
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for (EntityMap<EntityData>::const_iterator it = m_EntityData.begin(); it != m_EntityData.end(); ++it)
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{
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if (it->second.inWorld)
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{
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LosAdd(it->second.owner, it->second.visionRange, CFixedVector2D(it->second.x, it->second.z));
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@ -776,7 +766,6 @@ public:
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if (it->second.revealShore)
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RevealShore(it->second.owner, true);
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}
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}
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m_TotalInworldVertices = 0;
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for (ssize_t j = 0; j < m_TerrainVerticesPerSide; ++j)
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@ -797,10 +786,8 @@ public:
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m_Subdivision.Reset(x1, z1);
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for (EntityMap<EntityData>::const_iterator it = m_EntityData.begin(); it != m_EntityData.end(); ++it)
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{
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if (it->second.inWorld)
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m_Subdivision.Add(it->first, CFixedVector2D(it->second.x, it->second.z), it->second.size);
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}
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}
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virtual tag_t CreateActiveQuery(entity_id_t source,
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@ -1179,9 +1166,7 @@ public:
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entity_pos_t part = entity_pos_t::FromInt(numberOfSteps);
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for (int i = 0; i < numberOfSteps; i++)
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{
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r = r + CFixedVector2D(coords[2*i],coords[2*i+1]).Length() / part;
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}
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return r;
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@ -1306,7 +1291,6 @@ public:
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return q;
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}
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void RenderSubmit(SceneCollector& collector)
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{
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if (!m_DebugOverlayEnabled)
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@ -1397,9 +1381,7 @@ public:
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// Draw the min range circle
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if (!q.minRange.IsZero())
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{
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SimRender::ConstructCircleOnGround(GetSimContext(), pos.X.ToFloat(), pos.Y.ToFloat(), q.minRange.ToFloat(), m_DebugOverlayLines.back(), true);
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}
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// Draw a ray from the source to each matched entity
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for (size_t i = 0; i < q.lastMatch.size(); ++i)
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@ -1605,7 +1587,7 @@ public:
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virtual ELosVisibility GetLosVisibility(CEntityHandle ent, player_id_t player)
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{
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entity_id_t entId = ent.GetId();
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// Entities not with positions in the world are never visible
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if (entId == INVALID_ENTITY)
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return VIS_HIDDEN;
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@ -1678,13 +1660,10 @@ public:
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for (i32 n = 0; n < m_LosTilesPerSide * m_LosTilesPerSide; ++n)
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{
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for (player_id_t player = 1; player < MAX_LOS_PLAYER_ID + 1; ++player)
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{
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if (IsVisibilityDirty(m_DirtyVisibility[n], player) || m_GlobalPlayerVisibilityUpdate[player-1] == 1 || m_GlobalVisibilityUpdate)
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{
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for (const entity_id_t& ent : m_LosTiles[n])
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UpdateVisibility(ent, player);
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}
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}
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m_DirtyVisibility[n] = 0;
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}
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@ -1798,7 +1777,6 @@ public:
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void ExploreAllTiles(player_id_t p)
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{
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for (u16 j = 0; j < m_TerrainVerticesPerSide; ++j)
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{
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for (u16 i = 0; i < m_TerrainVerticesPerSide; ++i)
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{
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if (LosIsOffWorld(i,j))
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@ -1807,7 +1785,6 @@ public:
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explored += !(m_LosState[i + j*m_TerrainVerticesPerSide] & (LOS_EXPLORED << (2*(p-1))));
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m_LosState[i + j*m_TerrainVerticesPerSide] |= (LOS_EXPLORED << (2*(p-1)));
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}
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}
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SeeExploredEntities(p);
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}
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@ -1835,7 +1812,6 @@ public:
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ENSURE(grid.m_W*scale == m_TerrainVerticesPerSide-1 && grid.m_H*scale == m_TerrainVerticesPerSide-1);
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for (u16 j = 0; j < grid.m_H; ++j)
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{
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for (u16 i = 0; i < grid.m_W; ++i)
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{
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u8 p = grid.get(i, j) & ICmpTerritoryManager::TERRITORY_PLAYER_MASK;
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@ -1843,7 +1819,6 @@ public:
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{
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u32& explored = m_ExploredVertices.at(p);
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for (int dj = 0; dj <= scale; ++dj)
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{
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for (int di = 0; di <= scale; ++di)
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{
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u32& losState = m_LosState[(i*scale+di) + (j*scale+dj)*m_TerrainVerticesPerSide];
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@ -1853,10 +1828,8 @@ public:
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losState |= (LOS_EXPLORED << (2*(p-1)));
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}
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}
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}
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}
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}
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}
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for (player_id_t p = 1; p < MAX_LOS_PLAYER_ID+1; ++p)
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SeeExploredEntities(p);
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@ -1875,7 +1848,7 @@ public:
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// change the indexes in the map, leading to segfaults.
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// So we just remember what entities to mirage and do that later.
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std::vector<entity_id_t> miragableEntities;
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for (EntityMap<EntityData>::iterator it = m_EntityData.begin(); it != m_EntityData.end(); ++it)
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{
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CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), it->first);
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@ -1920,7 +1893,6 @@ public:
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u16* countsData = &counts[0];
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for (u16 j = 0; j < shoreGrid.m_H; ++j)
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{
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for (u16 i = 0; i < shoreGrid.m_W; ++i)
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{
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u16 shoredist = shoreGrid.get(i, j);
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@ -1933,7 +1905,6 @@ public:
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else
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LosRemoveStripHelper(p, i, i, j, countsData);
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}
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}
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}
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/**
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@ -2299,11 +2270,8 @@ public:
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LosUpdateHelper<true>((u8)owner, visionRange, to);
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}
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else
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{
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// Otherwise use the version optimised for mostly-overlapping circles
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LosUpdateHelperIncremental((u8)owner, visionRange, from, to);
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}
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}
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virtual u8 GetPercentMapExplored(player_id_t player)
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@ -2317,22 +2285,18 @@ public:
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std::vector<player_id_t>::const_iterator playerIt;
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for (i32 j = 0; j < m_TerrainVerticesPerSide; j++)
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{
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for (i32 i = 0; i < m_TerrainVerticesPerSide; i++)
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{
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if (LosIsOffWorld(i, j))
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continue;
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for (playerIt = players.begin(); playerIt != players.end(); ++playerIt)
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{
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if (m_LosState[j*m_TerrainVerticesPerSide + i] & (LOS_EXPLORED << (2*((*playerIt)-1))))
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{
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exploredVertices += 1;
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break;
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}
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}
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}
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}
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return exploredVertices * 100 / m_TotalInworldVertices;
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}
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