Allow camera closer to edge of map when zoomed in
This was SVN commit r8401.
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@ -60,7 +60,7 @@ const float CGameView::defaultFOV = DEGTORAD(20.f);
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const float CGameView::defaultNear = 4.f;
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const float CGameView::defaultFar = 4096.f;
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const float CGameView::defaultCullFOV = CGameView::defaultFOV + DEGTORAD(6.0f); //add 6 degrees to the default FOV for use with the culling frustum
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const float CGameView::cameraPivotMargin = 20.0f;
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const float CGameView::cameraPivotMargin = -20.0f;
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/**
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* A value with exponential decay towards the target value.
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