Thespian Melanochitones.
This was SVN commit r9903.
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binaries/data/mods/internal/art/meshes/props/water_wave_a.dae
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binaries/data/mods/internal/art/meshes/props/water_wave_a.dae
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/m_cape_long.dae</mesh>
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<texture>props/cape_black.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Cape Black">
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<mesh>props/cape_hd_transparent.dae</mesh>
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<texture>props/cape_hd_black.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="2" name="Helmet-Corinthian-Crestsmall">
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<mesh>props/helmet/hele_helmet_m.pmd</mesh>
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</variant>
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<variant frequency="2" name="Helmet-Corinthian-Crestmedium">
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<mesh>props/helmet/hele_helmet_n.pmd</mesh>
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</variant>
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<variant frequency="5" name="Helmet-Corinthian-Crestlarge">
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<mesh>props/helmet/hele_helmet_o.pmd</mesh>
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</variant>
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<variant frequency="3" name="Helmet-Corinthian-Cresthigh">
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<mesh>props/helmet/hele_highcrest.dae</mesh>
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</variant>
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<variant frequency="1" name="Helmet-Corinthian-CresDual">
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<mesh>props/helmet/helmet_corinthian_dual.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Solid Crest">
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<texture>props/helmet/hele_d1_black.dds</texture>
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</variant>
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<variant frequency="1" name="Striped Crest">
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<texture>props/helmet/hele_d2_black.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="base">
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<mesh>props/shield/aspis_sm_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield: Crescent Moon">
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<texture>props/shield/hele_thespian_a.dds</texture>
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</variant>
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<variant frequency="1" name="Shield: Boeotian Shield">
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<texture>props/shield/hele_thespian_b.dds</texture>
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</variant>
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<variant frequency="1" name="Shield: Theban Sphinx">
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<texture>props/shield/hele_thespian_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="xiphos-goldgrip">
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<mesh>props/weap_xiphos_a.pmd</mesh>
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</variant>
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<variant frequency="1" name="xiphos-steel">
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<mesh>props/weap_xiphos_d.pmd</mesh>
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</variant>
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<variant frequency="1" name="xiphos-steelgrip2">
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<mesh>props/weap_xiphos_f.pmd</mesh>
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</variant>
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<variant frequency="1" name="kopis-bronze">
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<mesh>props/weap_falcata_b.pmd</mesh>
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</variant>
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<variant frequency="1" name="kopis-copper">
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<mesh>props/weap_falcata_c.pmd</mesh>
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</variant>
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<variant frequency="1" name="kopis-steel">
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<mesh>props/weap_falcata_d.pmd</mesh>
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</variant>
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<variant frequency="5" name="spear-long">
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<mesh>props/spear_lance.dae</mesh>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="85"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="95"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="90"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/thespian.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/weapon_thespian.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/thespian.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_hd_black.xml" attachpoint="shoulders"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Armour: Black Reinforced">
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<texture>skeletal/thespian_a.dds</texture>
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</variant>
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<variant frequency="2" name="Armour: Black Corselet">
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<texture>skeletal/thespian_b.dds</texture>
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</variant>
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<variant frequency="1" name="Armour: Black Cuirass">
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<texture>skeletal/thespian_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/props/cape_hd_transparent.dae
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binaries/data/mods/public/art/meshes/props/cape_hd_transparent.dae
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binaries/data/mods/public/art/textures/skins/props/cape_hd_black.png
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binaries/data/mods/public/art/textures/skins/props/cape_hd_black.png
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_d1_black.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_d1_black.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_d2_black.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_d2_black.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_thespian_a.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_thespian_a.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_thespian_b.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_thespian_b.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_thespian_c.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_thespian_c.dds
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_a.dds
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_a.dds
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_b.dds
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_b.dds
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_c.dds
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binaries/data/mods/public/art/textures/skins/skeletal/thespian_c.dds
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binaries/data/mods/public/art/textures/ui/session/portraits/units/thespian_melanochitones.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/thespian_melanochitones.png
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_infantry_swordsman">
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<Identity>
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<Civ>hele</Civ>
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<GenericName>Thespian Black Cloak</GenericName>
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<SpecificName>Melanochitones</SpecificName>
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<Tooltip>Mercenary swordsman.
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Bonus vs. All Spear Units.</Tooltip>
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<History>The Thespians were among the 700 or so soldiers to stay behind and hold the pass at Thermopylae to delay the Persians long enough for the rest of the Greek army to withdraw. This heroic deed made the Thespians "friends forever" to the Spartans.</History>
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<Icon>units/thespian_melanochitones.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>units/hellenes/thespian.xml</Actor>
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</VisualActor>
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</Entity>
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