Thespian Melanochitones.

This was SVN commit r9903.
This commit is contained in:
Michael D. Hafer 2011-07-24 08:52:06 +00:00
parent 18f6d55dc0
commit 51b99950c4
19 changed files with 200 additions and 3 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/m_cape_long.dae</mesh>
<texture>props/cape_black.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cape Black">
<mesh>props/cape_hd_transparent.dae</mesh>
<texture>props/cape_hd_black.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="Helmet-Corinthian-Crestsmall">
<mesh>props/helmet/hele_helmet_m.pmd</mesh>
</variant>
<variant frequency="2" name="Helmet-Corinthian-Crestmedium">
<mesh>props/helmet/hele_helmet_n.pmd</mesh>
</variant>
<variant frequency="5" name="Helmet-Corinthian-Crestlarge">
<mesh>props/helmet/hele_helmet_o.pmd</mesh>
</variant>
<variant frequency="3" name="Helmet-Corinthian-Cresthigh">
<mesh>props/helmet/hele_highcrest.dae</mesh>
</variant>
<variant frequency="1" name="Helmet-Corinthian-CresDual">
<mesh>props/helmet/helmet_corinthian_dual.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Solid Crest">
<texture>props/helmet/hele_d1_black.dds</texture>
</variant>
<variant frequency="1" name="Striped Crest">
<texture>props/helmet/hele_d2_black.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield: Crescent Moon">
<texture>props/shield/hele_thespian_a.dds</texture>
</variant>
<variant frequency="1" name="Shield: Boeotian Shield">
<texture>props/shield/hele_thespian_b.dds</texture>
</variant>
<variant frequency="1" name="Shield: Theban Sphinx">
<texture>props/shield/hele_thespian_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="xiphos-goldgrip">
<mesh>props/weap_xiphos_a.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-steel">
<mesh>props/weap_xiphos_d.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-steelgrip2">
<mesh>props/weap_xiphos_f.pmd</mesh>
</variant>
<variant frequency="1" name="kopis-bronze">
<mesh>props/weap_falcata_b.pmd</mesh>
</variant>
<variant frequency="1" name="kopis-copper">
<mesh>props/weap_falcata_c.pmd</mesh>
</variant>
<variant frequency="1" name="kopis-steel">
<mesh>props/weap_falcata_d.pmd</mesh>
</variant>
<variant frequency="5" name="spear-long">
<mesh>props/spear_lance.dae</mesh>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="85"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="90"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/thespian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/weapons/weapon_thespian.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/thespian.xml" attachpoint="shield"/>
<prop actor="props/units/cape_hd_black.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Armour: Black Reinforced">
<texture>skeletal/thespian_a.dds</texture>
</variant>
<variant frequency="2" name="Armour: Black Corselet">
<texture>skeletal/thespian_b.dds</texture>
</variant>
<variant frequency="1" name="Armour: Black Cuirass">
<texture>skeletal/thespian_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_swordsman">
<Identity>
<Civ>hele</Civ>
<GenericName>Thespian Black Cloak</GenericName>
<SpecificName>Melanochitones</SpecificName>
<Tooltip>Mercenary swordsman.
Bonus vs. All Spear Units.</Tooltip>
<History>The Thespians were among the 700 or so soldiers to stay behind and hold the pass at Thermopylae to delay the Persians long enough for the rest of the Greek army to withdraw. This heroic deed made the Thespians "friends forever" to the Spartans.</History>
<Icon>units/thespian_melanochitones.png</Icon>
</Identity>
<VisualActor>
<Actor>units/hellenes/thespian.xml</Actor>
</VisualActor>
</Entity>