Champions. Commit #3.

This was SVN commit r9708.
This commit is contained in:
Michael D. Hafer 2011-06-28 04:02:54 +00:00
parent ac0576f326
commit 520788cafb
7 changed files with 16 additions and 39 deletions

View File

@ -13,7 +13,7 @@
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/super_unit_2_r.xml" attachpoint="rider"/>
<prop actor="units/celts/champion_unit_2_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<animations>
@ -12,15 +10,13 @@
</animations>
<mesh>structural/celt_char_a.dae</mesh>
<props>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
<prop actor="units/celts/super_unit_4_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
<prop actor="units/celts/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="units/celts/champion_unit_4_h.xml" attachpoint="horseright"/>
<prop actor="units/celts/champion_unit_4_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/champion_unit_4_d.xml" attachpoint="driver"/>
<prop actor="units/celts/champion_unit_4_r.xml" attachpoint="rider"/>
</props>
<texture>structural/celt_chariot_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -12,6 +12,9 @@
<animation file="quadraped/horse_death.psa" name="death" speed="235"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/hellenes/champion_unit_4_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
@ -42,20 +45,13 @@
</group>
<group>
<variant frequency="4" name="saddle-leopard-1">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_mace_su2_1.dds</texture>
</variant>
<variant frequency="4" name="saddle-lion-1">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_hele_g.dds</texture>
</variant>
<variant frequency="1" name="saddle-leopard-a">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
@ -66,7 +62,6 @@
</variant>
<variant frequency="2" name="saddle-leopard-b">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
@ -77,7 +72,6 @@
</variant>
<variant frequency="1" name="saddle-lion-a">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
<prop actor="props/units/horse/hele_saddle_fr2.xml" attachpoint="fr_quarter"/>
<prop actor="props/units/horse/hele_saddle_fl2.xml" attachpoint="fl_quarter"/>
@ -88,7 +82,6 @@
</variant>
<variant frequency="2" name="saddle-lion-b">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
<prop actor="props/units/horse/hele_saddle_fr2.xml" attachpoint="fr_quarter"/>
<prop actor="props/units/horse/hele_saddle_fl2.xml" attachpoint="fl_quarter"/>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -15,11 +13,10 @@
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/iberians/super_unit_2_r.xml" attachpoint="rider"/>
<prop actor="units/iberians/champion_unit_2_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_iber_su2_1.dds</texture>
@ -28,7 +25,6 @@
<texture>skeletal/horse_iber_su2_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
@ -46,7 +42,5 @@
<colour>255 255 255</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -15,7 +15,7 @@
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/super_unit_2_r.xml" attachpoint="rider"/>
<prop actor="units/persians/champion_unit_2_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
</props>
</variant>

View File

@ -15,8 +15,8 @@
</animations>
<mesh>skeletal/elephant_asian.dae</mesh>
<props>
<prop actor="units/persians/super_unit_3_mahout.xml" attachpoint="rider1"/>
<prop actor="units/persians/super_unit_3_raja.xml" attachpoint="rider2"/>
<prop actor="units/persians/champion_unit_3_mahout.xml" attachpoint="rider1"/>
<prop actor="units/persians/champion_unit_3_raja.xml" attachpoint="rider2"/>
</props>
</variant>
</group>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -18,17 +16,15 @@
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/romans/super_unit_2_r.xml" attachpoint="rider"/>
<prop actor="units/romans/champion_unit_2_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-dapel">
<texture>skeletal/horse_rome_su2_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>35 35 35</colour>
@ -43,7 +39,5 @@
<colour>255 255 255</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>