From 722f10ca7c0240663c07a02e78c43b52b9b3b1dc Mon Sep 17 00:00:00 2001 From: Freagarach Date: Sat, 15 Jun 2024 06:01:27 +0000 Subject: [PATCH] Fix some strings. Reported on Transifex by @lecalam and @rodrigo.vegas. This was SVN commit r28114. --- binaries/data/mods/public/gui/manual/intro.txt | 6 +++--- binaries/data/mods/public/maps/random/bahrain.json | 2 +- .../data/mods/public/maps/skirmishes/via_augusta_4p.xml | 2 +- .../simulation/data/auras/structures/satrapy_tribute.json | 2 +- binaries/data/mods/public/simulation/data/civs/pers.json | 2 +- .../public/simulation/data/technologies/gather_ahimsa.json | 2 +- .../simulation/data/technologies/phase_city_pers.json | 2 +- 7 files changed, 9 insertions(+), 9 deletions(-) diff --git a/binaries/data/mods/public/gui/manual/intro.txt b/binaries/data/mods/public/gui/manual/intro.txt index 1957b007b0..dbf367f4ff 100644 --- a/binaries/data/mods/public/gui/manual/intro.txt +++ b/binaries/data/mods/public/gui/manual/intro.txt @@ -69,8 +69,8 @@ You may change hotkeys in [font="sans-bold-14"]Options > Hotkeys[font="sans-14"] • With hotkey.session.noconfirmation – Immediately delete currently selected unit(s)/structure(s), without asking for confirmation hotkey.selection.add – Modifier – add to selection (works with clicking and hotkeys, e.g. the idle hotkeys) hotkey.selection.remove – Modifier – remove from selection (works with clicking and hotkeys, e.g. the idle hotkeys) - hotkey.selection.offscreen – Modifier – add all units, including offscreen units, to selection. - hotkey.selection.cancel – Unselect all units, cancel building placement. + hotkey.selection.offscreen – Modifier – add all units, including offscreen units, to selection + hotkey.selection.cancel – Unselect all units, cancel building placement hotkey.selection.idlebuilder – Select idle builder hotkey.selection.idlewarrior – Select idle fighter hotkey.selection.idleworker – Select idle worker (including citizen-soldiers) @@ -101,7 +101,7 @@ You may change hotkeys in [font="sans-bold-14"]Options > Hotkeys[font="sans-14"] hotkey.session.repair + Right Click on structure – Repair hotkey.session.patrol + Right Click – Patrol hotkey.session.queue + Right Click – Queue the move/build/gather/etc. order - hotkey.session.pushorderfront + Right Click – Modifier to push any order in front of the order queue. + hotkey.session.pushorderfront + Right Click – Modifier to push any order in front of the order queue hotkey.session.orderone + Right Click – Order one unit from the current selection to move/build/gather/etc. and unselect it. Used to quickly dispatch units with specific tasks hotkey.session.batchtrain + Left Click when training units – Add units in batches (the batch size is 5 by default and can be changed in the options) hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit to selection diff --git a/binaries/data/mods/public/maps/random/bahrain.json b/binaries/data/mods/public/maps/random/bahrain.json index 65c1c6746b..6461124149 100644 --- a/binaries/data/mods/public/maps/random/bahrain.json +++ b/binaries/data/mods/public/maps/random/bahrain.json @@ -2,7 +2,7 @@ "settings" : { "Name" : "Bahrain", "Script" : "bahrain.js", - "Description" : "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn controlled by Sumerians, Assyrians, Babylonians, Persians and other later peoples. An island strategically placed in the Sinus Persicus (Persian Gulf) and also centre of pearl trading due to its magnificent pearl fisheries, Bahrain is never left unoccupied for long. But now, with the previous occupants gone, the land prepares for war. Will you be the next Ruler of Bahrain?", + "Description" : "Bahrain, centre of the Dilmun civilization which fell in 800 BC, was in turn controlled by Sumerians, Assyrians, Babylonians, Persians and other later peoples. An island strategically placed in the Sinus Persicus (Persian Gulf) and also centre of pearl trading due to its magnificent pearl fisheries, Bahrain is never left unoccupied for long. But now, with the previous occupants gone, the land prepares for war. Will you be the next Ruler of Bahrain?", "Keywords": ["naval"], "Preview" : "bahrain.png", "CircularMap" : true diff --git a/binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml b/binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml index 99655259c2..a5fa19203e 100644 --- a/binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml +++ b/binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d39ace5cd73dc18d4a5e92c560130f69f5e84c3032460a3c19a0eb9012fd5eea +oid sha256:3887f74ce6880fb50b5f7b0eaee9036f7d3172b3a5fce4ac95dfb592dbb81e4f size 431853 diff --git a/binaries/data/mods/public/simulation/data/auras/structures/satrapy_tribute.json b/binaries/data/mods/public/simulation/data/auras/structures/satrapy_tribute.json index 53d24687ee..ca196b0308 100644 --- a/binaries/data/mods/public/simulation/data/auras/structures/satrapy_tribute.json +++ b/binaries/data/mods/public/simulation/data/auras/structures/satrapy_tribute.json @@ -1,4 +1,4 @@ { "auraName": "Satrapy Tribute", - "auraDescription": "Upgrade the Throne Hall to receive a free trickle of a desired resource." + "auraDescription": "Upgrade the Winter Palace to receive a free trickle of a desired resource." } diff --git a/binaries/data/mods/public/simulation/data/civs/pers.json b/binaries/data/mods/public/simulation/data/civs/pers.json index 4989fcc3eb..79805aea97 100644 --- a/binaries/data/mods/public/simulation/data/civs/pers.json +++ b/binaries/data/mods/public/simulation/data/civs/pers.json @@ -31,7 +31,7 @@ "Description": "Battering Rams +20% attack damage and +2 garrison capacity." }, { - "Name": "Time of War", + "Name": "Times of War", "History": "The Persians were known for their large cavalry contingent.", "Description": "The batch training time of units trained in Stables decreases each phase advance." }, diff --git a/binaries/data/mods/public/simulation/data/technologies/gather_ahimsa.json b/binaries/data/mods/public/simulation/data/technologies/gather_ahimsa.json index 2221742c1c..e50d92dd01 100644 --- a/binaries/data/mods/public/simulation/data/technologies/gather_ahimsa.json +++ b/binaries/data/mods/public/simulation/data/technologies/gather_ahimsa.json @@ -13,7 +13,7 @@ }, "icon": "cornucopia.png", "researchTime": 40, - "tooltip": "Units +100% fruit gather rate, but -80% meat and fish gather.", + "tooltip": "Units +100% fruit gather rate, but −80% meat and fish gather.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 2.0 }, { "value": "ResourceGatherer/Rates/food.fish", "multiply": 0.2 }, diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json index 099eb401e7..4ea8e7cb8b 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json @@ -1,6 +1,6 @@ { "genericName": "City Phase", - "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\nThe 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.", + "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\nThe 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.", "cost": { "stone": 750, "metal": 750