Remove territory root from fortresses.

Reverts D1762 / 014c2922f2.
Because any territory connected to a root does not decay, this made it
possible to anchor CC territories by adding a fortress somewhere, thus
making it much, much harder to push against an enemy territory.
This led to a much more turtley gameplay and overall made the game
worse.

For now, I do not reintroduce the larger territory range (which was
reduced in 014c2922f2).

Differential Revision: https://code.wildfiregames.com/D3989
This was SVN commit r25697.
This commit is contained in:
wraitii 2021-06-06 07:35:40 +00:00
parent 4ffc005a7f
commit 73dcf36976

View File

@ -64,7 +64,7 @@
<Identity> <Identity>
<GenericName>Fortress</GenericName> <GenericName>Fortress</GenericName>
<SelectionGroupName>template_structure_military_fortress</SelectionGroupName> <SelectionGroupName>template_structure_military_fortress</SelectionGroupName>
<Tooltip>Territory root. Garrison Soldiers for additional arrows.</Tooltip> <Tooltip>Garrison Soldiers for additional arrows.</Tooltip>
<Classes datatype="tokens">GarrisonFortress</Classes> <Classes datatype="tokens">GarrisonFortress</Classes>
<VisibleClasses datatype="tokens">Defensive Fortress</VisibleClasses> <VisibleClasses datatype="tokens">Defensive Fortress</VisibleClasses>
<Icon>structures/fortress.png</Icon> <Icon>structures/fortress.png</Icon>
@ -95,9 +95,7 @@
<DecayRate op="mul">2</DecayRate> <DecayRate op="mul">2</DecayRate>
</TerritoryDecay> </TerritoryDecay>
<TerritoryInfluence> <TerritoryInfluence>
<Root>true</Root>
<Radius>80</Radius> <Radius>80</Radius>
<Weight>40000</Weight>
</TerritoryInfluence> </TerritoryInfluence>
<Vision> <Vision>
<Range>90</Range> <Range>90</Range>