Remove territory root from fortresses.
Reverts D1762 /014c2922f2
. Because any territory connected to a root does not decay, this made it possible to anchor CC territories by adding a fortress somewhere, thus making it much, much harder to push against an enemy territory. This led to a much more turtley gameplay and overall made the game worse. For now, I do not reintroduce the larger territory range (which was reduced in014c2922f2
). Differential Revision: https://code.wildfiregames.com/D3989 This was SVN commit r25697.
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@ -64,7 +64,7 @@
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<Identity>
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<GenericName>Fortress</GenericName>
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<SelectionGroupName>template_structure_military_fortress</SelectionGroupName>
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<Tooltip>Territory root. Garrison Soldiers for additional arrows.</Tooltip>
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<Tooltip>Garrison Soldiers for additional arrows.</Tooltip>
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<Classes datatype="tokens">GarrisonFortress</Classes>
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<VisibleClasses datatype="tokens">Defensive Fortress</VisibleClasses>
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<Icon>structures/fortress.png</Icon>
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@ -95,9 +95,7 @@
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<DecayRate op="mul">2</DecayRate>
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</TerritoryDecay>
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<TerritoryInfluence>
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<Root>true</Root>
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<Radius>80</Radius>
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<Weight>40000</Weight>
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</TerritoryInfluence>
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<Vision>
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<Range>90</Range>
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