[Gameplay A24] - Tweak Fortress cost and Health.
- 10% Lower build time. - Cost changed from stonly [sic] to stone and wood. - Reduced Health by 10%. - Removed resistance addition. - Equalised the Iberian fortress since there is no historical justification. Patch by: @Nescio Differential revision: D3324 Reviewed by: @borg- Comment by: @Stan This was SVN commit r24552.
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@ -1,22 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_fortress">
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<Cost>
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<BuildTime op="mul">1.5</BuildTime>
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<Resources>
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<stone>1200</stone>
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</Resources>
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</Cost>
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<Health>
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<Max>6000</Max>
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</Health>
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<Identity>
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<Civ>iber</Civ>
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<SpecificName>Castro</SpecificName>
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<Tooltip>Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows.</Tooltip>
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</Identity>
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<Loot>
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<stone>240</stone>
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</Loot>
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<Obstruction>
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<Static width="27.0" depth="27.0"/>
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</Obstruction>
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@ -45,9 +45,10 @@
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<RegenRate>10.0</RegenRate>
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</Capturable>
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<Cost>
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<BuildTime>500</BuildTime>
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<BuildTime>450</BuildTime>
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<Resources>
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<stone>1000</stone>
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<wood>300</wood>
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<stone>600</stone>
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</Resources>
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</Cost>
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<Footprint>
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@ -61,7 +62,7 @@
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<LoadingRange>6</LoadingRange>
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</GarrisonHolder>
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<Health>
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<Max>4200</Max>
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<Max>5200</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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@ -74,7 +75,8 @@
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<Loot>
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<stone>200</stone>
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<wood>60</wood>
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<stone>120</stone>
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</Loot>
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<Obstruction>
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<Static width="25.0" depth="25.0"/>
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@ -88,15 +90,6 @@
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attack_soldiers_will
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</Technologies>
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</ProductionQueue>
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<Resistance>
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<Entity>
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<Damage>
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<Hack op="add">5</Hack>
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<Pierce op="add">5</Pierce>
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<Crush op="add">3</Crush>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_fortress.xml</select>
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