[Gameplay A24] - Tweak Fortress cost and Health.

- 10% Lower build time.
- Cost changed from stonly [sic] to stone and wood.
- Reduced Health by 10%.
- Removed resistance addition.
- Equalised the Iberian fortress since there is no historical
justification.

Patch by: @Nescio
Differential revision: D3324
Reviewed by: @borg-
Comment by: @Stan
This was SVN commit r24552.
This commit is contained in:
Freagarach 2021-01-11 20:06:45 +00:00
parent 205486d6f3
commit 7a15ee1c21
2 changed files with 6 additions and 25 deletions

View File

@ -1,22 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_fortress">
<Cost>
<BuildTime op="mul">1.5</BuildTime>
<Resources>
<stone>1200</stone>
</Resources>
</Cost>
<Health>
<Max>6000</Max>
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Castro</SpecificName>
<Tooltip>Territory root. Train Champion Infantry and Heroes. Garrison Soldiers for additional arrows.</Tooltip>
</Identity>
<Loot>
<stone>240</stone>
</Loot>
<Obstruction>
<Static width="27.0" depth="27.0"/>
</Obstruction>

View File

@ -45,9 +45,10 @@
<RegenRate>10.0</RegenRate>
</Capturable>
<Cost>
<BuildTime>500</BuildTime>
<BuildTime>450</BuildTime>
<Resources>
<stone>1000</stone>
<wood>300</wood>
<stone>600</stone>
</Resources>
</Cost>
<Footprint>
@ -61,7 +62,7 @@
<LoadingRange>6</LoadingRange>
</GarrisonHolder>
<Health>
<Max>4200</Max>
<Max>5200</Max>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
@ -74,7 +75,8 @@
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Loot>
<stone>200</stone>
<wood>60</wood>
<stone>120</stone>
</Loot>
<Obstruction>
<Static width="25.0" depth="25.0"/>
@ -88,15 +90,6 @@
attack_soldiers_will
</Technologies>
</ProductionQueue>
<Resistance>
<Entity>
<Damage>
<Hack op="add">5</Hack>
<Pierce op="add">5</Pierce>
<Crush op="add">3</Crush>
</Damage>
</Entity>
</Resistance>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_fortress.xml</select>