diff --git a/binaries/data/mods/public/simulation/components/GarrisonHolder.js b/binaries/data/mods/public/simulation/components/GarrisonHolder.js index 0b6206e684..7254aa3a7e 100644 --- a/binaries/data/mods/public/simulation/components/GarrisonHolder.js +++ b/binaries/data/mods/public/simulation/components/GarrisonHolder.js @@ -14,7 +14,7 @@ GarrisonHolder.prototype.Schema = "" + "" + "" + - "" + + "" + "" + "" + "" + diff --git a/binaries/data/mods/public/simulation/components/GuiInterface.js b/binaries/data/mods/public/simulation/components/GuiInterface.js index 9be9f46b93..4c222b61b7 100644 --- a/binaries/data/mods/public/simulation/components/GuiInterface.js +++ b/binaries/data/mods/public/simulation/components/GuiInterface.js @@ -165,7 +165,7 @@ GuiInterface.prototype.GetEntityState = function(player, ent) var cmpHealth = Engine.QueryInterface(ent, IID_Health); if (cmpHealth) { - ret.hitpoints = cmpHealth.GetHitpoints(); + ret.hitpoints = Math.ceil(cmpHealth.GetHitpoints()); ret.maxHitpoints = cmpHealth.GetMaxHitpoints(); ret.needsRepair = cmpHealth.IsRepairable() && (cmpHealth.GetHitpoints() < cmpHealth.GetMaxHitpoints()); ret.needsHeal = !cmpHealth.IsUnhealable();