diff --git a/binaries/data/mods/public/simulation/components/GarrisonHolder.js b/binaries/data/mods/public/simulation/components/GarrisonHolder.js
index 0b6206e684..7254aa3a7e 100644
--- a/binaries/data/mods/public/simulation/components/GarrisonHolder.js
+++ b/binaries/data/mods/public/simulation/components/GarrisonHolder.js
@@ -14,7 +14,7 @@ GarrisonHolder.prototype.Schema =
"" +
"" +
"" +
- "" +
+ "" +
"" +
"" +
"" +
diff --git a/binaries/data/mods/public/simulation/components/GuiInterface.js b/binaries/data/mods/public/simulation/components/GuiInterface.js
index 9be9f46b93..4c222b61b7 100644
--- a/binaries/data/mods/public/simulation/components/GuiInterface.js
+++ b/binaries/data/mods/public/simulation/components/GuiInterface.js
@@ -165,7 +165,7 @@ GuiInterface.prototype.GetEntityState = function(player, ent)
var cmpHealth = Engine.QueryInterface(ent, IID_Health);
if (cmpHealth)
{
- ret.hitpoints = cmpHealth.GetHitpoints();
+ ret.hitpoints = Math.ceil(cmpHealth.GetHitpoints());
ret.maxHitpoints = cmpHealth.GetMaxHitpoints();
ret.needsRepair = cmpHealth.IsRepairable() && (cmpHealth.GetHitpoints() < cmpHealth.GetMaxHitpoints());
ret.needsHeal = !cmpHealth.IsUnhealable();