#New Celt Barracks.
This was SVN commit r8214.
This commit is contained in:
parent
54142e5ee8
commit
81788eb55d
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/celt_barracks_color.dae</mesh>
|
||||
<texture>props/celt_props_new.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/celt_barracks_props1.dae</mesh>
|
||||
<texture>props/celt_prop_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/celt_barracks_weapons.dae</mesh>
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
@ -1,13 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/celt_tri1.pmd</mesh>
|
||||
<mesh>props/celt_barge_sail.dae</mesh>
|
||||
<texture>structural/celt_sail.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant name="barracks_decal_5x5">
|
||||
<mesh>props/celt_barracks_decal.dae</mesh>
|
||||
<texture>props/celt_barracks_decal.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Celtic Barracks">
|
||||
<mesh>structural/celt_barracks.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/barracks_color.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/barracks_props1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/barracks_weapons.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/celt_struct_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
@ -1,20 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<float/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>structural/celt_tri.pmd</mesh>
|
||||
<mesh>structural/celt_barge.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/celt_tri1.xml" attachpoint="mast"/>
|
||||
<prop actor="props/structures/celts/celt_tri1.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/celt_trireme.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/props/celt_barge_sail.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_barge_sail.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_barracks_color.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_barracks_color.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_barracks_decal.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_barracks_decal.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_barracks_props1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_barracks_props1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/celt_barracks_weapons.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_barracks_weapons.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_barge.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_barge.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_barracks.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_barracks.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/celt_barracks_decal.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/celt_barracks_decal.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Fishing_demo.pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/Fishing_demo.pmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Fishing_demo.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/Fishing_demo.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -8,8 +8,16 @@
|
||||
<PopulationBonus>7</PopulationBonus>
|
||||
</Cost>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/barracks.xml</Actor>
|
||||
<Actor>structures/celts/barracks_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="22.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<TrainingQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_cavalry_javelinist_b
|
||||
|
Loading…
Reference in New Issue
Block a user