#New Celt Barracks.

This was SVN commit r8214.
This commit is contained in:
Michael D. Hafer 2010-09-30 03:16:15 +00:00
parent 54142e5ee8
commit 81788eb55d
18 changed files with 102 additions and 14 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_barracks_color.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_barracks_props1.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_barracks_weapons.dae</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_tri1.pmd</mesh>
<mesh>props/celt_barge_sail.dae</mesh>
<texture>structural/celt_sail.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<mesh>props/celt_barracks_decal.dae</mesh>
<texture>props/celt_barracks_decal.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Celtic Barracks">
<mesh>structural/celt_barracks.dae</mesh>
<props>
<prop actor="props/structures/celts/barracks_color.xml" attachpoint="root"/>
<prop actor="props/structures/celts/barracks_props1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/barracks_weapons.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,20 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant>
<mesh>structural/celt_tri.pmd</mesh>
<mesh>structural/celt_barge.dae</mesh>
<props>
<prop actor="props/structures/celts/celt_tri1.xml" attachpoint="mast"/>
<prop actor="props/structures/celts/celt_tri1.xml" attachpoint="root"/>
</props>
<texture>structural/celt_trireme.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/public/maps/scenarios/Fishing_demo.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Fishing_demo.xml (Stored with Git LFS) Normal file

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@ -8,8 +8,16 @@
<PopulationBonus>7</PopulationBonus>
</Cost>
<VisualActor>
<Actor>structures/celts/barracks.xml</Actor>
<Actor>structures/celts/barracks_new.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="22.0" depth="22.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_cavalry_javelinist_b