From 84608d7001519009c338a22077ee531bf615dfc9 Mon Sep 17 00:00:00 2001 From: Mythos_Ruler Date: Sat, 16 Jul 2011 04:09:12 +0000 Subject: [PATCH] Palisade "forts" now have ranged attack. This was SVN commit r9841. --- .../props/special/palisade_rocks_fort.xml | 15 ++++++++------ .../actors/units/romans/champion_unit_1.xml | 20 ++++++++++--------- .../art/meshes/props/palisade_rocks_fort.dae | 4 ++-- .../units/macedonian_argyraspidai.png | 4 ++-- .../public/maps/scenarios/Gallic Fields.xml | 4 ++-- .../templates/other/palisades_rocks_fort.xml | 6 +++--- .../templates/units/pers_champion_cavalry.xml | 1 + .../units/pers_champion_infantry.xml | 2 ++ .../templates/units/pers_war_elephant.xml | 1 + 9 files changed, 33 insertions(+), 24 deletions(-) diff --git a/binaries/data/mods/public/art/actors/props/special/palisade_rocks_fort.xml b/binaries/data/mods/public/art/actors/props/special/palisade_rocks_fort.xml index 49d4cd456b..342a13f0c8 100644 --- a/binaries/data/mods/public/art/actors/props/special/palisade_rocks_fort.xml +++ b/binaries/data/mods/public/art/actors/props/special/palisade_rocks_fort.xml @@ -1,14 +1,17 @@ - + - - - + + + props/palisade_rocks_fort.dae + + + + props/palisade_main.png - - \ No newline at end of file + diff --git a/binaries/data/mods/public/art/actors/units/romans/champion_unit_1.xml b/binaries/data/mods/public/art/actors/units/romans/champion_unit_1.xml index 016a8b45e4..96ef164d3d 100644 --- a/binaries/data/mods/public/art/actors/units/romans/champion_unit_1.xml +++ b/binaries/data/mods/public/art/actors/units/romans/champion_unit_1.xml @@ -5,15 +5,17 @@ - - - - - - - - - + + + + + + + + + + + skeletal/m_tunic_long.dae diff --git a/binaries/data/mods/public/art/meshes/props/palisade_rocks_fort.dae b/binaries/data/mods/public/art/meshes/props/palisade_rocks_fort.dae index 7f1ba5cd63..8a08645b89 100644 --- a/binaries/data/mods/public/art/meshes/props/palisade_rocks_fort.dae +++ b/binaries/data/mods/public/art/meshes/props/palisade_rocks_fort.dae @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1c5a4146d907a7cac13723306caaacebda221db2a9f6bc8995af566fc0089c93 -size 172903 +oid sha256:4207e8f273b9f851f3e1775c40586dfe8590bd9737fc199429b3afa6d0cadca9 +size 221654 diff --git a/binaries/data/mods/public/art/textures/ui/session/portraits/units/macedonian_argyraspidai.png b/binaries/data/mods/public/art/textures/ui/session/portraits/units/macedonian_argyraspidai.png index de72ed4347..bdf5a5eba4 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/macedonian_argyraspidai.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/macedonian_argyraspidai.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:464869c5fa91bca2b467c709bff282a2d05e10a594fa4e4db62b2f39b0cbfe2d -size 22618 +oid sha256:d43050778f881424eb92c4161ccfe757b549c9b2c65ad4a2bc6314cd6c86e2c7 +size 23728 diff --git a/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml b/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml index 7565475a2f..0d8ec64b9c 100644 --- a/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml +++ b/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a85e84eb06ea758bc565f195e68048b495fe08abde8fe35f7ee0f59f64f23b60 -size 492350 +oid sha256:d33e7ddc9d4a4b323a376fcd091c8fceb4d363b8878c5c5659bd4207e1be9d46 +size 492341 diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml index 4132adccd1..c48d2afba6 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml @@ -1,5 +1,5 @@ - + gaia Palisade Fort @@ -12,11 +12,11 @@ 2000 - + 9.0 - + props/special/palisade_rocks_fort.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml index 3a8f446115..902b708bb7 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml @@ -2,6 +2,7 @@ pers + Bactrian Lancer Bakhtris Asabari units/pers_champion_cavalry.png Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes. diff --git a/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml index 6222f5be66..47a14f6ab0 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml @@ -2,7 +2,9 @@ pers + Persian Immortal Anusiya + units/pers_champion_infantry.png The Anusiya (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected. diff --git a/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml b/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml index 8dca5fea58..9e900e7acd 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml @@ -2,6 +2,7 @@ pers + Indian War Elephant Pil Jangi Hendi units/pers_war_elephant.png Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness.