# Updated Spartan units

This was SVN commit r3855.
This commit is contained in:
Wijitmaker 2006-05-13 04:41:50 +00:00
parent 404c4221df
commit 90f5dbed15
6 changed files with 13 additions and 17 deletions

View File

@ -4,16 +4,8 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="m"> <variant name="p">
<mesh>props/helmet/hele_helmet_m.pmd</mesh> <mesh>props/helmet/hele_helmet_p.pmd</mesh>
<texture>props/helmet/hele_su1.dds</texture>
</variant>
<variant name="n">
<mesh>props/helmet/hele_helmet_n.pmd</mesh>
<texture>props/helmet/hele_su1.dds</texture>
</variant>
<variant name="o">
<mesh>props/helmet/hele_helmet_o.pmd</mesh>
<texture>props/helmet/hele_su1.dds</texture> <texture>props/helmet/hele_su1.dds</texture>
</variant> </variant>
</group> </group>

View File

@ -6,18 +6,22 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/> <!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/> <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/> <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/> <animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/> <animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/> <animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/> <animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/> <animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/> <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/> <animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/> <animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/> <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/> <animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/> <animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/> <animation file="biped/inf_death_c.psa" name="Death" speed="200"/>

View File

@ -22,7 +22,7 @@
<prop actor="props/units/shields/hele_round_su1.xml" attachpoint="shield"/> <prop actor="props/units/shields/hele_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props> </props>
<texture>skeletal/hele_spartitiate_2.dds</texture> <texture>skeletal/hele_spartitiate.dds</texture>
</variant> </variant>
</group> </group>

Binary file not shown.