# Updated Spartan units
This was SVN commit r3855.
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404c4221df
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@ -4,16 +4,8 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="m">
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<variant name="p">
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<mesh>props/helmet/hele_helmet_m.pmd</mesh>
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<mesh>props/helmet/hele_helmet_p.pmd</mesh>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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<variant name="n">
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<mesh>props/helmet/hele_helmet_n.pmd</mesh>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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<variant name="o">
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<mesh>props/helmet/hele_helmet_o.pmd</mesh>
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<texture>props/helmet/hele_su1.dds</texture>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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@ -6,18 +6,22 @@
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<!-- Class Specific -->
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
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<!-- Stamina Specific -->
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<!-- Citzen Soldier Specific -->
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<!-- Shared -->
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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@ -22,7 +22,7 @@
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<prop actor="props/units/shields/hele_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/hele_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</props>
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<texture>skeletal/hele_spartitiate_2.dds</texture>
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<texture>skeletal/hele_spartitiate.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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BIN
binaries/data/mods/official/art/meshes/props/helmet/hele_helmet_p.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/props/helmet/hele_helmet_p.pmd
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_leonidas.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_leonidas.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_spartitiate.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_spartitiate.dds
(Stored with Git LFS)
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