Add Gaul theatron (Unused for now)
Reviewed by: @Lordgood @Sundiata @Genava55 Authored by: @Stan Forum thread: https://wildfiregames.com/forum/index.php?/topic/25299-committed-gaul-theatron/ This was SVN commit r22105.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="dead bull head">
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<mesh>props/wrld_dead_bull_head.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="food sack">
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="food sack 1">
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<mesh>props/wrld_food_sack_01.dae</mesh>
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</variant>
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<variant frequency="100" name="food sack 2">
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<mesh>props/wrld_food_sack_02.dae</mesh>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_dirt_6x6_gaul_theatron">
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<decal angle="90" depth="37" offsetx="0" offsetz="0" width="37"/>
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<textures>
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<texture file="props/decal_struct_gaul_theatron.png" name="baseTex"/>
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<texture file="props/decal_struct_gaul_theatron_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_norm.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/gaul_theatron_nature.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/gaul_theatron_roof.dae</mesh>
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<textures>
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<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>
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<texture file="structural/gaul_tile_norm.png" name="normTex"/>
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<texture file="structural/gaul_tile_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/gaul_standard_boar.dae</mesh>
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<props>
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<prop actor="props/structures/gauls/theatron_standard_post.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Bronze">
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<textures>
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<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Brass">
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<textures>
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<texture file="props/helmet/celt_boar_brass.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Iron">
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<textures>
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<texture file="props/helmet/celt_boar_iron.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/gaul_standard_post.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Bronze">
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<textures>
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<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Brass">
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<textures>
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<texture file="props/helmet/celt_boar_brass.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Iron">
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<textures>
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<texture file="props/helmet/celt_boar_iron.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/gaul_standard_raven.dae</mesh>
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<props>
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<prop actor="props/structures/gauls/theatron_standard_post.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/helmet/celt_raven_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_raven_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Bronze">
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<textures>
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<texture file="props/helmet/celt_raven_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Brass">
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<textures>
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<texture file="props/helmet/celt_raven_brass.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Iron">
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<textures>
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<texture file="props/helmet/celt_raven_iron.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="New">
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<mesh>structural/gaul_theatron.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_6x6_gaul_theatron.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/theatron_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/theatron_nature.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/theatron_standard_boar.xml" attachpoint="standard_boar01"/>
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<prop actor="props/structures/gauls/theatron_standard_boar.xml" attachpoint="standard_boar02"/>
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<prop actor="props/structures/gauls/theatron_standard_boar.xml" attachpoint="standard_boar03"/>
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<prop actor="props/structures/gauls/theatron_standard_raven.xml" attachpoint="standard_raven01"/>
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<prop actor="props/structures/gauls/theatron_standard_raven.xml" attachpoint="standard_raven02"/>
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<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield01" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield02" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield03" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield04" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield05" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield06" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield07" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield08" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield09" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Box.xml" attachpoint="box01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Box.xml" attachpoint="box02" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Box.xml" attachpoint="box03" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel02" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/dead_bull_head.xml" attachpoint="bullhead"/>
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<prop actor="props/special/eyecandy/food_sack.xml" attachpoint="foodsack01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/food_sack.xml" attachpoint="foodsack02" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_theatron.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="alive"/>
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<variant name="death"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/props/gaul_standard_boar.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_standard_boar.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_standard_post.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_standard_post.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_standard_raven.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_standard_raven.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_theatron_nature.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_theatron_nature.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_theatron_roof.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_theatron_roof.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/wrld_dead_bull_head.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/wrld_dead_bull_head.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/wrld_food_sack_01.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/wrld_food_sack_01.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/wrld_food_sack_02.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/wrld_food_sack_02.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/gaul_theatron.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/gaul_theatron.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_gaul_theatron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_gaul_theatron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_gaul_theatron_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_gaul_theatron_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/gaul_theatron.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/gaul_theatron.png
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special_theatron">
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<Auras disable=""/>
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<Identity>
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<Civ>athen</Civ>
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</Identity>
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<Footprint replace="">
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<Circle radius="17"/>
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<Height>10.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="30" depth="30"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/gauls/theatron.xml</Actor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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</VisualActor>
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</Entity>
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