Projectile prop point work for Civic Centres and Fortresses.
New foundation for Iberian Dock. This was SVN commit r9994.
This commit is contained in:
parent
26e249797f
commit
a681ff1189
@ -3,11 +3,16 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/kart_civiccentre.dae</mesh>
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<mesh>structural/kart_civiccentre.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/civil_centre_1.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/civil_centre_1.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</props>
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<texture>structural/kart_struct.dds</texture>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</variant>
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@ -3,17 +3,29 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="kart_fortress">
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<variant frequency="100" name="kart_fortress">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/kart_fortress.dae</mesh>
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<mesh>structural/kart_fortress.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/carthaginians/fortress_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/fortress_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/fortress_windows.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/fortress_windows.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/fortress_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/fortress_weapons.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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</props>
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</props>
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<texture>structural/kart_struct.dds</texture>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -3,12 +3,17 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="Celtic Great Hall">
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<variant name="Celtic Great Hall">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/celt_civic3.dae</mesh>
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<mesh>structural/celt_civic3.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/celts/civic3_props_arch.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_arch.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</variant>
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@ -3,12 +3,16 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Brythonic Broch">
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<variant frequency="100" name="Brythonic Broch">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/celt_broch.dae</mesh>
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<mesh>structural/celt_broch.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/celts/broch_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_top.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_top.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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</props>
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</props>
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<texture>structural/celt_broch.dds</texture>
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<texture>structural/celt_broch.dds</texture>
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@ -3,6 +3,9 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/celt_fortress_base.dae</mesh>
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<mesh>structural/celt_fortress_base.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/celts/fortress_a2.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/fortress_a2.xml" attachpoint="root"/>
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@ -12,6 +15,7 @@
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<prop actor="props/structures/celts/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/fortress_a5.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/fortress_a5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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</props>
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</props>
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<texture>structural/celt_wall.dds</texture>
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<texture>structural/celt_wall.dds</texture>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/found_dock_iber.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -3,6 +3,9 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="1" name="Hellenes_Civic_Centre">
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<variant frequency="1" name="Hellenes_Civic_Centre">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/hele_civic_struct.dae</mesh>
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<mesh>structural/hele_civic_struct.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/hellenes/civic_centre_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_props.xml" attachpoint="root"/>
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@ -10,6 +13,8 @@
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<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_shields.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</props>
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<texture>structural/hele_struct.dds</texture>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</variant>
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/iber_civic_centre.dae</mesh>
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<mesh>structural/iber_civic_centre.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/iberians/civil_centre.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/civil_centre.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</props>
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<texture>structural/iber_struct.dds</texture>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</variant>
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="base">
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<variant frequency="100" name="base">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/iber_fortress.dae</mesh>
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<mesh>structural/iber_fortress.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/structures/iberians/fortress_sheilds.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/fortress_sheilds.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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</props>
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</props>
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<texture>structural/iber_struct.dds</texture>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/props/celt_broch_doors.dae
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binaries/data/mods/public/art/meshes/props/celt_broch_doors.dae
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binaries/data/mods/public/art/meshes/props/celt_broch_shields.dae
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binaries/data/mods/public/art/meshes/props/celt_broch_shields.dae
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binaries/data/mods/public/art/meshes/props/celt_broch_weapons.dae
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binaries/data/mods/public/art/meshes/props/celt_broch_weapons.dae
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binaries/data/mods/public/art/meshes/props/iber_civic_centre.dae
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binaries/data/mods/public/art/meshes/props/iber_civic_centre.dae
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binaries/data/mods/public/art/meshes/props/kart_civiccentre_1.dae
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binaries/data/mods/public/art/meshes/props/kart_civiccentre_1.dae
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binaries/data/mods/public/art/meshes/props/kart_civiccentre_a.dae
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binaries/data/mods/public/art/meshes/props/kart_civiccentre_a.dae
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binaries/data/mods/public/art/meshes/props/kart_civiccentre_b.dae
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binaries/data/mods/public/art/meshes/props/kart_civiccentre_b.dae
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binaries/data/mods/public/art/meshes/structural/celt_broch.dae
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binaries/data/mods/public/art/meshes/structural/celt_broch.dae
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binaries/data/mods/public/art/meshes/structural/celt_broch_top.dae
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binaries/data/mods/public/art/meshes/structural/celt_broch_top.dae
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binaries/data/mods/public/art/meshes/structural/celt_civic3.dae
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binaries/data/mods/public/art/meshes/structural/celt_civic3.dae
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binaries/data/mods/public/art/meshes/structural/celt_fortress_base.dae
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binaries/data/mods/public/art/meshes/structural/celt_fortress_base.dae
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binaries/data/mods/public/art/meshes/structural/found_dock_iber.dae
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binaries/data/mods/public/art/meshes/structural/found_dock_iber.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_struct.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_struct.dae
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binaries/data/mods/public/art/meshes/structural/iber_civic_centre.dae
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binaries/data/mods/public/art/meshes/structural/iber_civic_centre.dae
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binaries/data/mods/public/art/meshes/structural/iber_fortress.dae
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binaries/data/mods/public/art/meshes/structural/iber_fortress.dae
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binaries/data/mods/public/art/meshes/structural/kart_civiccentre.dae
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binaries/data/mods/public/art/meshes/structural/kart_civiccentre.dae
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binaries/data/mods/public/art/meshes/structural/kart_fortress.dae
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binaries/data/mods/public/art/meshes/structural/kart_fortress.dae
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<Entity parent="template_structure_military_fortress">
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<Entity parent="template_structure_military_fortress">
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<MaxRange>60.0</MaxRange>
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<MaxRange>80.0</MaxRange>
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<MinRange>24.0</MinRange>
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<MinRange>20.0</MinRange>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<Cost>
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<Cost>
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</Obstruction>
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</Obstruction>
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<VisualActor>
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<VisualActor>
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<Actor>structures/iberians/dock.xml</Actor>
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<Actor>structures/iberians/dock.xml</Actor>
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<FoundationActor>structures/fndn_dock_iber.xml</FoundationActor>
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</VisualActor>
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</VisualActor>
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</Entity>
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</Entity>
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<Pierce>40</Pierce>
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<Pierce>40</Pierce>
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<Crush>10.0</Crush>
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<Crush>10.0</Crush>
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</Armour>
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</Armour>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>25.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>60.0</MaxRange>
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<MinRange>10.0</MinRange>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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</Attack>
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<BuildingAI>
|
||||||
|
<DefaultArrowCount>0</DefaultArrowCount>
|
||||||
|
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
|
||||||
|
</BuildingAI>
|
||||||
<BuildRestrictions>
|
<BuildRestrictions>
|
||||||
<Territory>own neutral</Territory>
|
<Territory>own neutral</Territory>
|
||||||
<Category>CivilCentre</Category>
|
<Category>CivilCentre</Category>
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
<Hack>0.0</Hack>
|
<Hack>0.0</Hack>
|
||||||
<Pierce>25.0</Pierce>
|
<Pierce>25.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
<Crush>0.0</Crush>
|
||||||
<MaxRange>60.0</MaxRange>
|
<MaxRange>80.0</MaxRange>
|
||||||
<MinRange>12.0</MinRange>
|
<MinRange>12.0</MinRange>
|
||||||
<ProjectileSpeed>60.0</ProjectileSpeed>
|
<ProjectileSpeed>60.0</ProjectileSpeed>
|
||||||
<PrepareTime>1200</PrepareTime>
|
<PrepareTime>1200</PrepareTime>
|
||||||
@ -18,14 +18,14 @@
|
|||||||
</Ranged>
|
</Ranged>
|
||||||
</Attack>
|
</Attack>
|
||||||
<BuildingAI>
|
<BuildingAI>
|
||||||
<DefaultArrowCount>1</DefaultArrowCount>
|
<DefaultArrowCount>3</DefaultArrowCount>
|
||||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
|
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
|
||||||
</BuildingAI>
|
</BuildingAI>
|
||||||
<BuildRestrictions>
|
<BuildRestrictions>
|
||||||
<Category>Fortress</Category>
|
<Category>Fortress</Category>
|
||||||
</BuildRestrictions>
|
</BuildRestrictions>
|
||||||
<Cost>
|
<Cost>
|
||||||
<PopulationBonus>10</PopulationBonus>
|
<PopulationBonus>20</PopulationBonus>
|
||||||
<BuildTime>420</BuildTime>
|
<BuildTime>420</BuildTime>
|
||||||
<Resources>
|
<Resources>
|
||||||
<wood>0</wood>
|
<wood>0</wood>
|
||||||
@ -47,7 +47,7 @@
|
|||||||
</Health>
|
</Health>
|
||||||
<Identity>
|
<Identity>
|
||||||
<GenericName>Fortress</GenericName>
|
<GenericName>Fortress</GenericName>
|
||||||
<Tooltip>Train Heroes, Champion, and Siege Units.</Tooltip>
|
<Tooltip>Train Heroes, Champions, and Siege Units.</Tooltip>
|
||||||
<Classes datatype="tokens">City Defensive</Classes>
|
<Classes datatype="tokens">City Defensive</Classes>
|
||||||
<Icon>structures/fortress.png</Icon>
|
<Icon>structures/fortress.png</Icon>
|
||||||
</Identity>
|
</Identity>
|
||||||
@ -66,7 +66,7 @@
|
|||||||
<Weight>65536</Weight>
|
<Weight>65536</Weight>
|
||||||
</TerritoryInfluence>
|
</TerritoryInfluence>
|
||||||
<Vision>
|
<Vision>
|
||||||
<Range>60</Range>
|
<Range>80</Range>
|
||||||
</Vision>
|
</Vision>
|
||||||
<VisualActor>
|
<VisualActor>
|
||||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||||
|
Loading…
Reference in New Issue
Block a user